Suivre
Corinna A. Faust-Christmann
Corinna A. Faust-Christmann
Affiliation inconnue
Adresse e-mail validée de cs.uni-kl.de
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Année
Acting your avatar’s age: effects of virtual reality avatar embodiment on real life walking speed
R Reinhard, KG Shah, CA Faust-Christmann, T Lachmann
Media Psychology 23 (2), 293-315, 2020
902020
Gamification in stress management apps: a critical app review
A Hoffmann, CA Christmann, G Bleser
JMIR serious games 5 (2), e7216, 2017
862017
Stress management apps with regard to emotion-focused coping and behavior change techniques: a content analysis
CA Christmann, A Hoffmann, G Bleser
JMIR mHealth and uHealth 5 (2), e6471, 2017
762017
Shared book reading promotes not only language development, but also grapheme awareness in German kindergarten children
PBC Wesseling, CA Christmann, T Lachmann
Frontiers in Psychology 8, 255775, 2017
452017
Evidence for a general auditory processing deficit in developmental dyslexia from a discrimination paradigm using speech versus nonspeech sounds matched in complexity
CA Christmann, T Lachmann, C Steinbrink
Journal of Speech, Language, and Hearing Research 58 (1), 107-121, 2015
442015
Differences in sensory processing of German vowels and physically matched non-speech sounds as revealed by the mismatch negativity (MMN) of the human event-related brain …
CA Christmann, S Berti, C Steinbrink, T Lachmann
Brain and language 136, 8-18, 2014
262014
Effekte des computerbasierten Trainingsprogramms „Lautarium “auf die phonologische Verarbeitung und die Lese-Rechtschreibleistungen bei Grundschulkindern
M Klatte, C Steinbrink, A Prölß, B Estner, C Christmann, T Lachmann
Legasthenie und Dyskalkulie–Neue Methoden zur Diagnostik und Förderung, 127-144, 2014
232014
Development of an inertial motion capture system for clinical application: Potentials and challenges from the technology and application perspectives
G Bleser, B Taetz, M Miezal, CA Christmann, D Steffen, K Regenspurger
i-com 16 (2), 113-129, 2017
172017
Stress-Mentor: linking gamification and behavior change theory in a stress management application
CA Christmann, A Hoffmann, G Zolynski, G Bleser
HCI International 2018–Posters' Extended Abstracts: 20th International …, 2018
162018
Earlier timbre processing of instrumental tones compared to equally complex spectrally rotated sounds as revealed by the mismatch negativity
CA Christmann, T Lachmann, S Berti
Neuroscience Letters 581, 115-119, 2014
152014
A biofeedback app to instruct abdominal breathing (breathing-mentor): pilot experiment
CA Faust-Christmann, B Taetz, G Zolynski, T Zimmermann, G Bleser
JMIR mHealth and uHealth 7 (9), e13703, 2019
142019
Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study
A Hoffmann, CA Faust-Christmann, G Zolynski, G Bleser
JMIR formative research 4 (5), e13170, 2020
122020
Gamification in stress management apps: a critical app review. JMIR Serious Games. 2017 Jun 07; 5 (2): e13. doi: 10.2196/games. 7216
A Hoffmann, CA Christmann, G Bleser
11
Gamification of a stress management app: results of a user study
A Hoffmann, CA Faust-Christmann, G Zolynski, G Bleser
Design, User Experience, and Usability. Application Domains: 8th …, 2019
92019
Effective visualization of long term health data to support behavior change
CA Christmann, G Zolynski, A Hoffmann, G Bleser
Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk …, 2017
92017
Gamification in stress management apps: a critical app review. JMIR Serious Games. 2017 Jun 07; 5 (2): e13. 10.2196/games. 7216
A Hoffmann, CA Christmann, G Bleser
9
Towards more interactive stress-related self-monitoring tools to improve quality of life
CA Christmann, G Zolynski, A Hoffmann, G Bleser
Proceedings of the 20th Congress of the International Ergonomics Association …, 2019
62019
A usability evaluation of a mobile exergame for ankle joint exercises
D Steffen, M Muhm, C Christmann, G Bleser
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
62018
Gamification in stress management apps: a critical app review. JMIR Serious Games 5 (2): e7216
A Hoffmann, CA Christmann, G Bleser
62017
jumpBALL-Ein mobiles Exergame für die Thromboseprophylaxe
D Steffen, C Christmann, G Bleser
Gesellschaft für Informatik ev, 2017
62017
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