Staffan Björk
Cited by
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Patterns in game design
S Bjork, J Holopainen
Charles River Media 11, 34-43, 2005
Games and design patterns
S Björk, J Holopainen
The game design reader, 410-437, 2006
Dark patterns in the design of games
JP Zagal, S Björk, C Lewis
Foundations of Digital Games 2013, 2013
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
WEST: a Web browser for small terminals
S Björk, LE Holmquist, J Redström, I Bretan, R Danielsson, J Karlgren, ...
Proceedings of the 12th annual ACM symposium on User interface software and …, 1999
Game research methods: An overview
P Lankoski, S Björk
Lulu. com, 2015
Game mechanics: Describing computer-augmented games in terms of interaction
S Lundgren, S Bjork
Proceedings of TIDSE 3, 2003
Gameplay design patterns for believable non-player characters
P Lankoski, S Björk
Proceedings of DiGRA 2007 Conference: Situated Play, 2007
Designing ubiquitous computing games–a report from a workshop exploring ubiquitous computing entertainment
S Björk, J Holopainen, P Ljungstrand, KP Åkesson
Personal and Ubiquitous Computing 6 (5-6), 443-458, 2002
Modelo Teórico Integrado de Gamificación en Ambientes E-Learning (E-MIGA).
Á Torres Toukoumidis, LM Romero Rodríguez, MA Pérez Rodríguez
Revista Complutense de Educación 29 (1), 129-145, 2017
Formal analysis of gameplay
P Lankoski, S Björk
Game research methods, 23-35, 2015
Game Design in Virtual Reality Systems
D Goude, S Björk, M Rydmark
Medicine Meets Virtual Reality 15: In Vivo, in Vitro, in Silico: Designing …, 2007
Designing for fun and play: exploring possibilities in design for gamification
K Knaving, S Björk
Proceedings of the first International conference on gameful design …, 2013
Pirates!-Using the physical world as a game Board
S Bjork
Proc. Interact 2001, 2001
Game design patterns for mobile games
O Davidsson, J Peitz, S Björk
Project report to Nokia Research Center, Finland, 2004
Desarrollo de habilidades de lectura a través de los videojuegos: Estado del arte.
Á Torres Toukoumidis, LM Romero Rodríguez, MA Pérez Rodríguez, ...
Ocnos: Revista de estudios sobre lectura 16 (1), 37-49, 2016
Zero-player games or: what we talk about when we talk about players
S Björk, J Juul
Philosophy of Computer Games Conference, Madrid, 2012
Redefining the focus and context of focus+ context visualization
S Bjork, J Redstrom
IEEE Symposium on Information Visualization 2000. INFOVIS 2000. Proceedings …, 2000
Flow is not enough: Understanding the needs of advanced amateur runners to design motivation technology
K Knaving, P Woźniak, M Fjeld, S Björk
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
Pirates: proximity-triggered interaction in a multi-player game
J Falk, P Ljungstrand, S Björk, R Hansson
CHI'01 extended abstracts on Human factors in computing systems, 119-120, 2001
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