Wijnand IJsselsteijn
Wijnand IJsselsteijn
Professor Cognition and Affect in Human-Technology Interaction at Eindhoven University of Technology
Verified email at - Homepage
Cited by
Cited by
Visual discomfort and visual fatigue of stereoscopic displays: A review
M Lambooij, M Fortuin, I Heynderickx, W IJsselsteijn
Journal of Imaging Science and Technology 53 (3), 30201-1-30201-14, 2009
The game experience questionnaire
WA IJsselsteijn, YAW De Kort, K Poels
Technische Universiteit Eindhoven, 2013
Presence: Concept, determinants and measurement
WA IJsselsteijn5a, H de Ridderb, J Freemanc, SE Avonsd
Digital game design for elderly users
W Ijsselsteijn, HH Nap, Y de Kort, K Poels
Proceedings of the 2007 conference on Future Play, 17-22, 2007
Being there: The experience of presence in mediated environments
G Riva, F Davide, WA IJsselsteijn
Being there: Concepts, effects and measurement of user presence in synthetic†…, 2003
Characterising and measuring user experiences in digital games
WA Ijsselsteijn, YAW de Kort, K Poels, A Jurgelionis, F Bellotti
conference; ACE 2007; 2007-06-13; 2007-06-15, 1-4, 2007
A survey of perceptual evaluations and requirements of three-dimensional TV
LMJ Meesters, WA IJsselsteijn, PJH SeuntiŽns
IEEE Transactions on circuits and systems for video technology 14 (3), 381-391, 2004
Effects of stereoscopic presentation, image motion, and screen size on subjective and objective corroborative measures of presence
W IJsselsteijn, H De Ridder, J Freeman, SE Avons, D Bouwhuis
Presence 10 (3), 298-311, 2001
Mediated social touch: a review of current research and future directions
A Haans, W IJsselsteijn
Virtual Reality 9, 149-159, 2006
Using behavioral realism to estimate presence: A study of the utility of postural responses to motion stimuli
J Freeman, SE Avons, R Meddis, DE Pearson, W IJsselsteijn
Presence: Teleoperators & Virtual Environments 9 (2), 149-164, 2000
Being there: Concepts, effects and measurements of user presence in synthetic environments.
G Riva, F Davide, WA IJsselsteijn
Ios Press, 2003
" It is always a lot of fun!" exploring dimensions of digital game experience using focus group methodology
K Poels, Y De Kort, W Ijsselsteijn
Proceedings of the 2007 conference on Future Play, 83-89, 2007
What's wrong with virtual trees? Restoring from stress in a mediated environment
YAW de Kort, AL Meijnders, AAG Sponselee, WA IJsselsteijn
Journal of environmental psychology 26 (4), 309-320, 2006
Visual discomfort in stereoscopic displays: a review
MTM Lambooij, WA IJsselsteijn, I Heynderickx
Stereoscopic Displays and Virtual Reality Systems XIV 6490, 183-195, 2007
Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)
YAW De Kort, WA IJsselsteijn, K Poels
Proceedings of PRESENCE 195203, 1-9, 2007
Effects of sensory information and prior experience on direct subjective ratings of presence
J Freeman, SE Avons, DE Pearson, WA IJsselsteijn
Presence 8 (1), 1-13, 1999
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality
WA IJsselsteijn, YAW de Kort, A Haans
Presence: Teleoperators and Virtual Environments 15 (4), 455-464, 2006
Persuasive technology for human well-being: setting the scene
W IJsselsteijn, Y De Kort, C Midden, B Eggen, E Van Den Hoven
Persuasive Technology: First International Conference on Persuasive†…, 2006
Perceived depth and the feeling of presence in 3DTV
W IJsselsteijn, H De Ridder, R Hamberg, D Bouwhuis, J Freeman
Displays 18 (4), 207-214, 1998
Advanced three-dimensional television system technologies
A Redert, MO De Beeck, C Fehn, W IJsselsteijn, M Pollefeys, L Van Gool, ...
Proceedings. First International Symposium on 3D Data Processing†…, 2002
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