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Chris Lewis
Chris Lewis
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Cited by
Cited by
Year
Dark patterns in the design of games
JP Zagal, S Björk, C Lewis
Foundations of Digital Games 2013, 2013
3472013
Does bug prediction support human developers? findings from a google case study
C Lewis, Z Lin, C Sadowski, X Zhu, R Ou, EJ Whitehead
2013 35th International Conference on Software Engineering (ICSE), 372-381, 2013
1992013
Motivational game design patterns of'ville games
C Lewis, N Wardrip-Fruin, J Whitehead
Proceedings of the international conference on the foundations of digital …, 2012
1032012
What went wrong: a taxonomy of video game bugs
C Lewis, J Whitehead, N Wardrip-Fruin
Proceedings of the fifth international conference on the foundations of …, 2010
1032010
An inclusive view of player modeling
AM Smith, C Lewis, K Hullet, G Smith, A Sullivan
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
962011
Irresistible Apps: Motivational design patterns for apps, games, and web-based communities
C Lewis
Apress, 2014
862014
An inclusive taxonomy of player modeling
AM Smith, C Lewis, K Hullett, G Smith, A Sullivan
University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011
732011
Mining game statistics from web services: a World of Warcraft armory case study
C Lewis, N Wardrip-Fruin
Proceedings of the Fifth International Conference on the Foundations of …, 2010
622010
The whats and the whys of games and software engineering
C Lewis, J Whitehead
Proceedings of the 1st international workshop on games and software …, 2011
452011
Bug prediction at google
C Lewis, R Ou
EB/OL], http://google-engtools. blogspot. com/2011/12/bug-prediction-at …, 2011
372011
Software verification games: Designing Xylem, The Code of Plants.
H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, DG Shapiro, ...
FDG, 2014
342014
An empirical analysis of the FixCache algorithm
C Sadowski, C Lewis, Z Lin, X Zhu, EJ Whitehead Jr
Proceedings of the 8th Working Conference on Mining Software Repositories …, 2011
202011
Motivational design patterns
C Lewis
UC Santa Cruz, 2013
162013
Repairing games at runtime or, how we learned to stop worrying and love emergence
C Lewis, J Whitehead
IEEE software 28 (5), 53-59, 2011
152011
Dark patterns in the design of games.(2013)
JP Zagal, S Björk, C Lewis
URL: https://my. eng. utah. edu/~ zagal/Papers/Zagal_et_al_DarkPatterns. pdf …, 2013
142013
Runtime repair of software faults using event-driven monitoring
C Lewis, J Whitehead
Proceedings of the 32nd ACM/IEEE International Conference on Software …, 2010
142010
Irresistible Apps
C Lewis
Apress: New York City, 2014
82014
Monetary dark patterns
C Lewis, C Lewis
Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web …, 2014
52014
Why players start and stop playing a Chinese social network game
Z Lin, C Lewis, S Kurniawan, J Whitehead
Journal of Gaming & Virtual Worlds 5 (3), 307-328, 2013
52013
Understanding Motivational Dark Patterns
C Lewis, C Lewis
Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web …, 2014
42014
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