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emanuela marchetti
emanuela marchetti
Associate Professor University of Southern Denmark
Verified email at sdu.dk - Homepage
Title
Cited by
Cited by
Year
Interactivity and multimodality in language learning: the untapped potential of audiobooks
E Marchetti, A Valente
Universal Access in the Information Society 17 (2), 257-274, 2018
512018
Smooth robot: Design for a novel modular welfare robot
WK Juel, F Haarslev, ER Ramirez, E Marchetti, K Fischer, D Shaikh, ...
Journal of Intelligent & Robotic Systems 98, 19-37, 2020
392020
Learning via game design: From digital to card games and back again
E Marchetti, A Valente
Electronic Journal of E-learning 13 (3), pp167‑180-pp167‑180, 2015
332015
A Meta-study of musicians' non-verbal interaction
KK Jensen, E Marchetti
The international journal of technology knowledge & society 6 (5), 1-12, 2010
172010
Interactivity: why, what and how?
R Gahrn-Andersen, CM Johannessen, M Harvey, LM Simonsen, ...
RASK–International journal of language and communication 50, 113-136, 2019
142019
Diachronic perspective and interaction: new directions for innovation in historical museums
E Marchetti, A Valente
International Journal of Technology, Knowledge and Society 8 (6), 131, 2013
142013
Pet-robot or appliance? Care home residents with dementia respond to a zoomorphic floor washing robot
E Marchetti, S Grimme, E Hornecker, A Kollakidou, P Graf
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
112022
Programming Turing Machines as a game for technology sense-making
A Valente, E Marchetti
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
112011
Make and play: card games as tangible and playable knowledge representation boundary objects
A Valente, E Marchetti
2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015
102015
Development of a Rich Picture editor: a user-centered approach
A Valente, E Marchetti
International Journal on Advances in Intelligent Systems 3 (3 & 4), 187-199, 2010
102010
It takes three: re-contextualizing game-based learning among teachers, developers and learners
E Marchetti, A Valente
Proceedings of the European Conference on Games Based Learning, 399-406, 2016
92016
What a tangible digital installation for museums can offer to autistic children and their teachers
E Marchetti, A Valente
International Journal of Game-Based Learning (IJGBL) 6 (2), 29-45, 2016
92016
Kill it or Grow it.: Computer Game Design for Playful Math-Learning
A Valente, E Marchetti
2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012
92012
Fabric robotics-lessons learned introducing soft robotics in a computational thinking course for children
BKMK Pedersen, E Marchetti, A Valente, J Nielsen
International Conference on Human-Computer Interaction, 499-519, 2020
82020
Playfulness and openness: reflections on the design of learning technologies
E Marchetti, E Petersson Brooks
Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg …, 2012
82012
The smooth-robot: A modular, interactive service robot
N Krüger, K Fischer, P Manoonpong, O Palinko, L Bodenhagen, ...
Frontiers in Robotics and AI 8, 645639, 2021
72021
Design games to learn: a new approach to playful learning through digital games
E Marchetti, A Valente
proceedings of the European conference on games based learning 1, 356-363, 2014
72014
Transposition of Domain Knowledge into Educational Games
E Marchetti, K Jensen, A Valente
International Journal of Technology, Knowledge and Society 9 (4), 273, 2014
72014
Playful learning culture in the museum: microculture and guided tour practice
E Marchetti
Teaching and Learning Culture, 129-144, 2013
72013
Setting conditions for learning: mediated play and socio-material dialogue
E Marchetti, E Petersson Brooks
Design, User Experience, and Usability. Health, Learning, Playing, Cultural …, 2013
72013
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