Exploring factors of media characteristic influencing flow in learning through virtual worlds B Choi, Y Baek Computers & Education 57 (4), 2382-2394, 2011 | 158 | 2011 |
Video games and creativity G Green, JC Kaufman Academic Press, 2015 | 84 | 2015 |
How people learn in an asynchronous online learning environment: The relationships between graduate students’ learning strategies and learning satisfaction B Choi Canadian Journal of Learning and Technology 42 (1), 2016 | 66 | 2016 |
Development of a scale for fantasy state in digital games B Choi, J Huang, A Jeffrey, Y Baek Computers in Human Behavior 29 (5), 1980-1986, 2013 | 41 | 2013 |
I’m Afraid of not succeeding in learning: Introducing an instrument to measure higher education students’ fear of failure in learning B Choi Studies in Higher Education 46 (11), 2107-2121, 2021 | 36 | 2021 |
In what way can technology enhance student learning?: A preliminary study of Technology Supported learning in Mathematics B Choi, J Jung, Y Baek Society for Information Technology & Teacher Education International …, 2013 | 27 | 2013 |
Game narrative, interactive fiction, and storytelling: Creating a "time for telling" in the classroom. MF Young, ST Slota, R Travis, B Choi Video Games and Creativity, 199~222, 2015 | 17 | 2015 |
TPACK-L: teachers’ pedagogical design thinking for the wise integration of technology B Choi, MF Young Technology, Pedagogy and Education 30 (2), 217-234, 2021 | 16 | 2021 |
Rethinking fantasy as a contributor to intrinsic motivation in digital gameplay B Choi, Y Baek | 4 | 2013 |
Student-generated discussion activity: A lever for building a community of learners in an asynchronous online learning B Choi Society for Information Technology & Teacher Education International …, 2019 | 3 | 2019 |
Educational implications of social network games Y Baek, B Choi Trends and applications of serious gaming and social media, 111-127, 2014 | 3 | 2014 |
The community of learners in an asynchronous online learning environment: An illustrative case study in graduate courses. B Choi Journal of Educational Technology 19 (1), 7-20, 2022 | 2 | 2022 |
Playful Assessment: A Game-Based Approach to Assessing Teachers’ Competency for the Wise Integration of Technology in the Classroom B Choi | 2 | 2017 |
CARD-tamen™ TPACK-L: Assessing Teacher Competency with Technology Integration. B Choi, S Slota, B Lai, MF Young 2015 American Educational Research Association Annual Meeting, 2015 | 2 | 2015 |
Strategy for designing intrinsic educational games B Choi, M Ko, Y Baek EdMedia+ Innovate Learning, 545-554, 2012 | 2 | 2012 |
A collaborative board game as an assessment environment to evaluate teacher’s pedagogical design thinking for technology integration B Choi Journal of Formative Design in Learning 7 (1), 1-16, 2023 | 1 | 2023 |
Playful assessment for evaluating teachers’ competencies for technology integration B Choi Society for Information Technology & Teacher Education International …, 2018 | 1 | 2018 |
Designing a Social Network Game: EarthQuest for 21st century learning B Choi, J Huang, Y Kim, Y Baek Society for Information Technology & Teacher Education International …, 2012 | 1 | 2012 |
Examining the Relationships of the Students' Participation Patterns with Their Learning Satisfaction and Learning Achievement in Asynchronous Online Discussions. B Choi International Journal of Technology in Education 6 (3), 349-363, 2023 | | 2023 |
A deep dive into asynchronous online discussion: examining whether students with different online listening behavior patterns feel learning satisfaction in asynchronous online … B Choi Society for Information Technology & Teacher Education International …, 2022 | | 2022 |