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Alena Denisova
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First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
A Denisova, P Cairns
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
2552015
The Convergence of Player Experience Questionnaires
A Denisova, AI Nordin, P Cairns
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
1402016
Measuring Perceived Challenge in Digital Games: Development & Validation of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS)
A Denisova, P Cairns, C Guckelsberger, D Zendle
International Journal of Human-Computer Studies 137, 102383, 2020
1312020
Challenge in Digital Games: Towards Developing a Measurement Tool
A Denisova, C Guckelsberger, D Zendle
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
1102017
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
A Denisova, P Cairns
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
952015
Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games
AI Nordin, A Denisova, P Cairns
Seventh York Doctoral Symposium on Computer Science & Electronics 69, 2014
762014
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence
A Denisova, P Cairns
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
502015
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
X Peng, J Huang, A Denisova, H Chen, F Tian, H Wang
Proceedings of the 38th Annual ACM Conference on Human Factors in Computing …, 2020
482020
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
A Denisova, JA Bopp, TD Nguyen, ED Mekler
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
462021
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games
C Power, P Cairns, A Denisova, T Papaioannou, R Gultom
International Journal of Human–Computer Interaction 35 (12), 1033-1045, 2019
442019
Treemap Literacy: A Classroom-Based Investigation
EE Firat, A Denisova, RS Laramee
Eurographics, 2020
422020
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
A Denisova, E Cook
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play, 2019
362019
Player Experience and Deceptive Expectations of Difficulty Adaptation in Digital Games
A Denisova, P Cairns
Entertainment Computing 29, 56-68, 2019
35*2019
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game
P Moschovitis, A Denisova
IEEE Transactions on Games 15 (3), 368-377, 2022
292022
Measuring Uncertainty in Games: Design and Preliminary Validation
C Power, A Denisova, T Papaioannou, P Cairns
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
212017
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding
International Journal of Human-Computer Studies 188, 103289, 2024
162024
P-Lite: A Study of Parallel Coordinate Plot Literacy
EE Firat, A Denisova, ML Wilson, RS Laramee
Visual Informatics 6 (3), 81-99, 2022
162022
Designing for Playfulness in Human-AI Authoring Tools
A Liapis, C Guckelsberger, J Zhu, C Harteveld, S Kriglstein, A Denisova, ...
Proceedings of the 18th international conference on the foundations of …, 2023
102023
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
A Flint, A Denisova, N Bowman
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in …, 2023
82023
The Effects of a Soundtrack on Board Game Player Experience
T Farkas, A Denisova, S Wiseman, R Fiebrink
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
72022
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