Monte Carlo tree search based algorithms for dynamic difficulty adjustment S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller 2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017 | 46 | 2017 |
Time to die: Death prediction in dota 2 using deep learning A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 40 | 2019 |
Dax: Data-driven audience experiences in esports AV Kokkinakis, S Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, ... ACM International Conference on Interactive Media Experiences, 94-105, 2020 | 34 | 2020 |
Player retention in league of legends: a study using survival analysis S Demediuk, A Murrin, D Bulger, M Hitchens, A Drachen, WL Raffe, ... Proceedings of the Australasian computer science week multiconference, 1-9, 2018 | 30 | 2018 |
Role identification for accurate analysis in dota 2 S Demediuk, P York, A Drachen, JA Walker, F Block Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019 | 24 | 2019 |
The trails of just cause 2: spatio-temporal player profiling in open-world games M Aung, S Demediuk, Y Sun, Y Tu, Y Ang, S Nekkanti, S Raghav, ... Proceedings of the 14th International Conference on the Foundations of …, 2019 | 15 | 2019 |
Challenging ai: Evaluating the effect of mcts-driven dynamic difficulty adjustment on player enjoyment S Demediuk, M Tamassia, X Li, WL Raffe Proceedings of the Australasian Computer Science Week Multiconference, 1-7, 2019 | 15 | 2019 |
Measuring player skill using dynamic difficulty adjustment S Demediuk, M Tamassia, WL Raffe, F Zambetta, FF Mueller, X Li Proceedings of the Australasian Computer Science Week Multiconference, 1-7, 2018 | 11 | 2018 |
Wait, but why?: assessing behavior explanation strategies for real-time strategy games J Robertson, AV Kokkinakis, J Hook, B Kirman, F Block, MF Ursu, S Patra, ... 26th International Conference on Intelligent User Interfaces, 32-42, 2021 | 9 | 2021 |
WARDS: Modelling the Worth of Vision in MOBA’s A Pedrassoli Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ... Intelligent Computing: Proceedings of the 2020 Computing Conference, Volume …, 2020 | 9 | 2020 |
An adaptive training framework for increasing player proficiency in games and simulations S Demediuk, WL Raffe, X Li Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 7 | 2016 |
Archetypal analysis based anomaly detection for improved storytelling in multiplayer online battle arena games R Sifa, A Drachen, F Block, S Moon, A Dubhashi, H Xiao, Z Li, D Klabjan, ... 2021 Australasian Computer Science Week Multiconference, 1-8, 2021 | 6 | 2021 |
Performance index: A new way to compare players S Demediuk, A Kokkinakis, MS Patra, J Robertson, B Kirman, A Coates, ... 2021 MIT Sloan Sports Analytics Conference. IEEE, 2021 | 6 | 2021 |
Metagaming and metagames in Esports A Kokkinakis, P York, M Patra, J Robertson, B Kirman, A Coates, ... International Journal of Esports, 2021 | 5 | 2021 |
What Are You Looking At? Team Fight Prediction Through Player Camera M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ... 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 4 | 2021 |
Naive Mesh-to-Mesh Coloured Model Generation using 3D GANs R Spick, S Demediuk, J Alfred Walker Proceedings of the Australasian Computer Science Week Multiconference, 1-6, 2020 | 3 | 2020 |
A team based player versus player recommender systems framework for player improvement R Joshi, V Gupta, X Li, Y Cui, Z Wang, YN Ravari, D Klabjan, R Sifa, ... Proceedings of the Australasian Computer Science Week Multiconference, 1-7, 2019 | 3 | 2019 |
Difficulty-skill balance does not affect engagement and enjoyment: A pre-registered study using AI-controlled difficulty J Cutting, S Deterding, S Demediuk, N Sephton PsyArXiv, 2022 | 2 | 2022 |
DOTA 2 match prediction through deep learning team fight models CH Ke, H Deng, C Xu, J Li, X Gu, B Yadamsuren, D Klabjan, R Sifa, ... 2022 IEEE Conference on Games (CoG), 96-103, 2022 | 2 | 2022 |
Anomaly detection in player performances in multiplayer online battle arena games X Qian, R Sifa, X Liu, S Ganguly, B Yadamsuren, D Klabjan, A Drachen, ... Australasian Computer Science Week 2022, 23-30, 2022 | 2 | 2022 |