Diane Carr
Diane Carr
Verified email at ioe.ac.uk
Title
Cited by
Cited by
Year
The media literacy of children and young people: A review of the research literature
D Buckingham, S Banaji, D Carr, S Cranmer, R Willett
Ofcom, 2005
5032005
Computer Games: Text, narrative and play
D Carr, D Buckingham, A Burn, G Schott
Narrative and Play Cambridge: Polity, 2006
3692006
Computer Games: Text, narrative and play
D Carr, D Buckingham, A Burn, G Schott
Polity Press, 2006
3692006
Contexts, gaming pleasures, and gendered preferences
D Carr
Simulation & gaming 36 (4), 464-482, 2005
2412005
Learning in virtual worlds: Using communities of practice to explain how people learn from play
M Oliver, D Carr
British journal of educational technology 40 (3), 444-457, 2009
1752009
Education 2.0?: Designing the Web for Teaching and Learning: a Commentary
N Selwyn
Teaching and Learning Research Programme, 2008
96*2008
Learning, teaching and ambiguity in virtual worlds
D Carr, M Oliver, A Burn
Researching learning in virtual worlds, 17-30, 2010
832010
Play dead: Genre and affect in Silent Hill and Planescape Torment
D Carr
Game Studies 3, 2003
832003
Playing with Lara
D Carr
ScreenPlay (King and Krzywinska, eds.), 171-180, 2002
762002
Games and Gender
D Carr
Computer Games: Text, narrative and play, 162-178, 2006
742006
Textual Analysis, Digital Games, Zombies
D Carr
DiGRA 2009 conference: breaking new ground: innovation in games, play …, 2009
692009
Space, navigation and affect
D Carr
Computer games: Text, narrative and play, 59-71, 2006
552006
Games and Narrative
D Carr
Computer games: Text, narrative and play, 30-44, 2006
522006
Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space
D Carr, G Schott, A Burn, D Buckingham
Media International Australia 110 (1), 19-30, 2004
482004
Constructing disability in online worlds; conceptualising disability in online research
D Carr
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds …, 2011
472011
Play and pleasure
D Carr
Computer Games: Text Narrative and Play, Polity Press, UK: Cambridge, 2006
462006
Ability, disability and dead space
D Carr
Game Studies 14 (2), 2014
452014
The trouble with Civilization
D Carr
Videogame, Player, Text, 222-36, 2007
422007
Contexts, pleasures, and preferences: Girls playing computer games
D Carr
Growing Up Online, 151-160, 2007
392007
Model driven performance analysis of enterprise information systems
J Skene, W Emmerich
Electronic Notes in Theoretical Computer Science 82 (6), 147-157, 2003
392003
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Articles 1–20