Active learning with online video: The impact of learning context on engagement K Seo, S Dodson, NM Harandi, N Roberson, S Fels, I Roll Computers & Education 165, 104132, 2021 | 34 | 2021 |
Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis K Seo, J Kim, DH Oh, H Ryu, H Choi PloS one 12 (7), e0181883, 2017 | 24 | 2017 |
A case study in an automotive assembly line: exploring the design framework for manufacturing gamification J Lee, J Kim, K Seo, S Roh, C Jung, H Lee, J Shin, G Choi, H Ryu Advances in ergonomics of manufacturing: Managing the enterprise of the …, 2016 | 14 | 2016 |
‘RehabMaster TM’: A Pervasive Rehabilitation Platform for Stroke Patients and Their Caregivers K Seo, J Kim, H Ryu, S Jang Pervasive Health, 131, 2014 | 14 | 2014 |
Goal-based manufacturing gamification: bolt tightening work redesign in the automotive assembly line S Roh, K Seo, J Lee, J Kim, HB Ryu, CH Jung, HW Lee, JH Shin Advances in ergonomics of manufacturing: managing the enterprise of the …, 2016 | 10 | 2016 |
Servicizing solutions for manufacturing firms: categorizing service ideas from product-service integrated examples H Ryu, H Song, K Seo, J Kim The Design Journal 21 (2), 267-302, 2018 | 9 | 2018 |
AR/VR 기술 임상우, 서경원 한국과학기술기획평가원 KISTEP 기술동향브리프 2018 (9), 2018 | 9 | 2018 |
Serious games for stroke patients: attending to clinical staff’s voices K Seo, J Kim, J Lee, S Jang, H Ryu The 5th International Congress of International Association of Societies of …, 2013 | 8 | 2013 |
Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors K Seo, S Fels, M Kang, C Jung, H Ryu Human–Computer Interaction 36 (5-6), 473-510, 2021 | 7 | 2021 |
Instructors desire student activity, literacy, and video quality analytics to improve video-based blended courses M Fong, S Dodson, NM Harandi, K Seo, D Yoon, I Roll, S Fels Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale, 1-10, 2019 | 7 | 2019 |
The impact of artificial intelligence on learner–instructor interaction in online learning K Seo, J Tang, I Roll, S Fels, D Yoon International Journal of Educational Technology in Higher Education 18 (1), 1-23, 2021 | 6 | 2021 |
Multi-sensory integration impairment in patients with minimal hepatic encephalopathy K Seo, DW Jun, J Kim, H Ryu Scientific Reports 7 (1), 1-7, 2017 | 6 | 2017 |
Artificial intelligence for video-based learning at scale K Seo, S Fels, D Yoon, I Roll, S Dodson, M Fong Proceedings of the Seventh ACM Conference on Learning@ Scale, 215-217, 2020 | 4 | 2020 |
Can serious games assess decision-making biases? Comparing gaming performance, questionnaires, and interviews. K Seo, H Ryu, J Kim European Journal of Psychological Assessment 36 (1), 44, 2020 | 4 | 2020 |
I got your point: An investigation of pointing cues in a spherical fish tank virtual reality display F Wu, Q Zhou, K Seo, T Kashiwagi, S Fels 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1237-1238, 2019 | 4 | 2019 |
Asian CHI Symposium: Emerging HCI Research Collection K Fujita, E Sari, J Kim, A Tedjasaputra, EYL Do, Z Liu, U Lee, ... Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 2 | 2019 |
Measuring the kinematics of daily living movements with motion capture systems in virtual reality K Seo, A Lee, J Kim, H Ryu, H Choi JoVE (Journal of Visualized Experiments), e57284, 2018 | 2 | 2018 |
Hilbert Curves: A Tool for Resolution Independent Haptic Texture W Frier, K Seo, S Subramanian Proceedings of the 29th Annual Symposium on User Interface Software and …, 2016 | 1 | 2016 |
Design Requirements for PT-tv (Play Therapy with TV) An Observational Study on Play Therapy and TV Viewing K Seo, G Han, H Lee, H Ryu, J Kim Proceedings of the ACM International Conference on Interactive Experiences …, 2015 | 1 | 2015 |
Autonomy-based rehabilitation design: balancing capability and complexity K Seo CHI'14 Extended Abstracts on Human Factors in Computing Systems, 957-962, 2014 | 1 | 2014 |