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Lauren S. Ferro
Lauren S. Ferro
Research Scientist at CSIRO's Data61
Verified email at data61.csiro.au
Title
Cited by
Cited by
Year
Towards personalised, gamified systems: an investigation into game design, personality and player typologies
LS Ferro, SP Walz, S Greuter
Proceedings of The 9th Australasian conference on interactive entertainment …, 2013
2742013
Human factors in phishing attacks: a systematic literature review
G Desolda, LS Ferro, A Marrella, T Catarci, MF Costabile
ACM Computing Surveys (CSUR) 54 (8), 1-35, 2021
732021
The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences
LS Ferro
Entertainment Computing 36, 100375, 2021
302021
CyberVR: an interactive learning experience in virtual reality for cybersecurity related issues
SV Veneruso, LS Ferro, A Marrella, M Mecella, T Catarci
Proceedings of the International Conference on Advanced Visual Interfaces, 1-8, 2020
302020
An analysis of players’ personality type and preferences for game elements and mechanics
LS Ferro
Entertainment Computing 27, 73-81, 2018
282018
Alerting users about phishing attacks
G Desolda, F Di Nocera, L Ferro, R Lanzilotti, P Maggi, A Marrella
HCI for Cybersecurity, Privacy and Trust: First International Conference …, 2019
182019
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model
AM Bean, LS Ferro, JRN Vissoci, T Rivero, G Groth-Marnat
Entertainment Computing 17, 45-54, 2016
182016
Like this: How game elements in social media and collaboration are changing the flow of information
LS Ferro, S Walz
CHI 2013, 1-5, 2013
182013
Gamicards-an alternative method for paper-prototyping the design of gamified systems
LS Ferro, SP Walz, S Greuter
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
162014
A human factor approach to threat modeling
LS Ferro, A Marrella, T Catarci
International Conference on Human-Computer Interaction, 139-157, 2021
102021
Gea2: A Serious Game for Technology-Enhanced Learning in STEM
LS Ferro, F Sapio, A Terracina, M Temperini, M Mecella
IEEE Transactions on Learning Technologies 14 (6), 723-739, 2021
82021
Another week at the office (awato)–an interactive serious game for threat modeling human factors
LS Ferro, F Sapio
HCI for Cybersecurity, Privacy and Trust: Second International Conference …, 2020
82020
AWATO: a serious game to improve cybersecurity awareness
LS Ferro, A Marrella, T Catarci, F Sapio, A Parenti, M De Santis
International Conference on Human-Computer Interaction, 508-529, 2022
62022
Predictors of video game console aggression
AM Bean, L Ferro
Revista Argentina de Ciencias del Comportamiento 8 (1), 00-00, 2016
62016
V-door: A real-time virtual dressing room application using oculus rift
SV Veneruso, T Catarci, LS Ferro, A Marrella, M Mecella
Proceedings of the International Conference on Advanced Visual Interfaces, 1-3, 2020
52020
An approach to identifying what has gone wrong in a user interaction
A Marrella, LS Ferro, T Catarci
Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019
42019
Unity 2017 2D Game Development Projects
LS Ferro, F Sapio
Packt Publishing, 2018
42018
Gamification with Unity 5. x
LS Ferro
Packt Publishing Ltd, 2016
42016
A game-based learning experience for improving cybersecurity awareness
S Veneruso, LS Ferro, A Marrella, M Mecella, T Catarci
CEUR WORKSHOP PROCEEDINGS 2597, 235-242, 2020
32020
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent
A Terracina, F Fabiani, LS Ferro, D Litardi, F Sapio, G Zendri, M Mecella
European Conference on Games Based Learning, 666, 2016
32016
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