Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment N Wenk, J Penalver-Andres, KA Buetler, T Nef, RM Müri, ... Virtual Reality 27 (1), 307-331, 2023 | 55 | 2023 |
Serious games for rehabilitation using head-mounted display and haptic devices SC Gobron, N Zannini, N Wenk, C Schmitt, Y Charrotton, A Fauquex, ... Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015 | 34 | 2015 |
Reaching in several realities: motor and cognitive benefits of different visualization technologies N Wenk, J Penalver-Andres, R Palma, KA Buetler, R Müri, T Nef, ... 2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR …, 2019 | 21 | 2019 |
Congruency of information rather than body ownership enhances motor performance in highly embodied virtual reality IA Odermatt, KA Buetler, N Wenk, Ö Özen, J Penalver-Andres, T Nef, ... Frontiers in neuroscience 15, 678909, 2021 | 16 | 2021 |
A study of transitional virtual environments M Sisto, N Wenk, N Ouerhani, S Gobron Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017 | 14 | 2017 |
Hiding assistive robots during training in immersive vr does not affect users’ motivation, presence, embodiment, performance, nor visual attention N Wenk, MV Jordi, KA Buetler, L Marchal-Crespo IEEE Transactions on Neural Systems and Rehabilitation Engineering 30, 390-399, 2022 | 10 | 2022 |
Reinforcing the difference between simulation, gamification, and serious game N Wenk, S Gobron Proceedings of the Gamification & Serious Game Symposium (GSGS), Neuchâtel …, 2017 | 7 | 2017 |
Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability N Wenk, KA Buetler, J Penalver-Andres, RM Müri, L Marchal-Crespo Journal of NeuroEngineering and Rehabilitation 19 (1), 137, 2022 | 6 | 2022 |
Virtual reality in robotic neurorehabilitation N Wenk, KA Buetler, L Marchal-Crespo Virtual reality in health and rehabilitation, 41-60, 2020 | 3 | 2020 |
Évaluation par des méthodes mixtes de l'impact sociétal de Breathing Games, une communauté interdisciplinaire co-créant des technologies libres en santé F Balli, MA Maheu-Cadotte, J Bouix, A Valderrama, F Vermeulen, N Wenk, ... | 1 | 2017 |
Naturalistic visualization of reaching movements using head-mounted displays improves movement quality and proves high usability compared to conventional computer screens N Wenk, KA Buetler, J Penalver-Andres, RM Müri, L Marchal-Crespo | | 2022 |
Favoriser le soin autonome: encourager les jeunes vivant avec la mucoviscidose à partager leur expérience à travers la création de jeux collaboratifs [affiche et vidéo] M Kirszenbaum, A Lustre, N de Beauvais, M Hauterive, N Wenk, ... | | 2021 |
Mutual care taking: collectively creating our respiratory wellbeing with open sciences F Balli, SM Tse, M Kirszenbaum, L Montalbano, S La Grutta, G Jeanmaire, ... | | 2019 |
Breathing Games–A free/libre/open source initiative to create open content on respiratory health N Wenk, F Balli | | 2019 |
GSGS’21 EXECUTIVE COMMITTEE S Carrino, S Gobron, Y Rekik, O Reutenauer, S Rossetti, G Savicic, ... | | |
5| FIRST STEP IN MSD PREVENTION WITH SG–FOCUS ON ENVIRONMENT TRANSITIONS M Sisto, N Wenk, S Gobron | | |