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Nicolas Wenk
Nicolas Wenk
PhD Student, University of Bern
Dirección de correo verificada de artorg.unibe.ch - Página principal
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Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
N Wenk, J Penalver-Andres, KA Buetler, T Nef, RM Müri, ...
Virtual Reality 27 (1), 307-331, 2023
552023
Serious games for rehabilitation using head-mounted display and haptic devices
SC Gobron, N Zannini, N Wenk, C Schmitt, Y Charrotton, A Fauquex, ...
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
342015
Reaching in several realities: motor and cognitive benefits of different visualization technologies
N Wenk, J Penalver-Andres, R Palma, KA Buetler, R Müri, T Nef, ...
2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR …, 2019
212019
Congruency of information rather than body ownership enhances motor performance in highly embodied virtual reality
IA Odermatt, KA Buetler, N Wenk, Ö Özen, J Penalver-Andres, T Nef, ...
Frontiers in neuroscience 15, 678909, 2021
162021
A study of transitional virtual environments
M Sisto, N Wenk, N Ouerhani, S Gobron
Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017
142017
Hiding assistive robots during training in immersive vr does not affect users’ motivation, presence, embodiment, performance, nor visual attention
N Wenk, MV Jordi, KA Buetler, L Marchal-Crespo
IEEE Transactions on Neural Systems and Rehabilitation Engineering 30, 390-399, 2022
102022
Reinforcing the difference between simulation, gamification, and serious game
N Wenk, S Gobron
Proceedings of the Gamification & Serious Game Symposium (GSGS), Neuchâtel …, 2017
72017
Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability
N Wenk, KA Buetler, J Penalver-Andres, RM Müri, L Marchal-Crespo
Journal of NeuroEngineering and Rehabilitation 19 (1), 137, 2022
62022
Virtual reality in robotic neurorehabilitation
N Wenk, KA Buetler, L Marchal-Crespo
Virtual reality in health and rehabilitation, 41-60, 2020
32020
Évaluation par des méthodes mixtes de l'impact sociétal de Breathing Games, une communauté interdisciplinaire co-créant des technologies libres en santé
F Balli, MA Maheu-Cadotte, J Bouix, A Valderrama, F Vermeulen, N Wenk, ...
12017
Naturalistic visualization of reaching movements using head-mounted displays improves movement quality and proves high usability compared to conventional computer screens
N Wenk, KA Buetler, J Penalver-Andres, RM Müri, L Marchal-Crespo
2022
Favoriser le soin autonome: encourager les jeunes vivant avec la mucoviscidose à partager leur expérience à travers la création de jeux collaboratifs [affiche et vidéo]
M Kirszenbaum, A Lustre, N de Beauvais, M Hauterive, N Wenk, ...
2021
Mutual care taking: collectively creating our respiratory wellbeing with open sciences
F Balli, SM Tse, M Kirszenbaum, L Montalbano, S La Grutta, G Jeanmaire, ...
2019
Breathing Games–A free/libre/open source initiative to create open content on respiratory health
N Wenk, F Balli
2019
GSGS’21 EXECUTIVE COMMITTEE
S Carrino, S Gobron, Y Rekik, O Reutenauer, S Rossetti, G Savicic, ...
5| FIRST STEP IN MSD PREVENTION WITH SG–FOCUS ON ENVIRONMENT TRANSITIONS
M Sisto, N Wenk, S Gobron
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–16