Follow
Bob De Schutter
Bob De Schutter
Northeastern University
Verified email at bobdeschutter.be - Homepage
Title
Cited by
Cited by
Year
Never too old to play: The appeal of digital games to an older audience
B De Schutter
Games and Culture 6 (2), 155-170, 2011
2922011
Designing meaningful play within the psycho-social context of older adults
B De Schutter, V Vanden Abeele
Proceedings of the 3rd International Conference on Fun and Games, 84-93, 2010
1542010
Meaningful play in elderly life
B De Schutter, V Vanden Abeele
Annual Meeting of the International Communication Association, Date: 2008/01 …, 2008
1002008
Older adults’ experiences with audiovisual virtual reality: perceived usefulness and other factors influencing technology acceptance
AR Roberts, B De Schutter, K Franks, ME Radina
Clinical gerontologist 42 (1), 27-33, 2019
872019
The older player of digital games: A classification based on perceived need satisfaction
B De Schutter, S Malliet
Communications 39 (1), 67-87, 2014
782014
The domestication of digital games in the lives of older adults
B De Schutter, JA Brown, V Vanden Abeele
New Media & Society 17 (7), 1170-1186, 2015
762015
Designing intergenerational play via enactive interaction, competition and acceleration
V Vanden Abeele, B De Schutter
Personal and Ubiquitous Computing 14 (5), 425-433, 2010
722010
Recommendations for the use of serious games in neurodegenerative disorders: 2016 Delphi Panel
V Manera, G Ben-Sadoun, T Aalbers, H Agopyan, F Askenazy, M Benoit, ...
Frontiers in psychology 8, 1243, 2017
652017
P-iii: A player-centered, iterative, interdisciplinary and integrated framework for serious game design and development
VV Abeele, BD Schutter, L Geurts, S Desmet, J Wauters, J Husson, ...
Joint conference on serious games, 82-86, 2011
592011
Digital games as a source of enjoyment in later life
B De Schutter, JA Brown
Games and Culture 11 (1-2), 28-52, 2016
522016
Towards a gerontoludic manifesto
B De Schutter, VV Abeele
Anthropology & Aging 36 (2), 112-120, 2015
502015
Gradequest-Evaluating the impact of using game design techniques in an undergraduate course.
B De Schutter, VV Abeele
FDG, 2014
452014
Motivation Profiles of Online Poker Players and the Role of Interface Preferences: A Laddering Study among Amateur and (Semi-) Professionals
B Zaman, K Geurden, R De Cock, B De Schutter, V Vanden Abeele
Computers in Human Behavior, 2014
282014
Game design for older adults: Lessons from a life course perspective
JA Brown, B De Schutter
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016
202016
Reflective and reflexive stress responses of older adults to three gaming experiences in relation to their cognitive abilities: mixed methods crossover study
N Khalili-Mahani, A Assadi, K Li, M Mirgholami, ME Rivard, H Benali, ...
JMIR mental health 7 (3), e12388, 2020
182020
Gerontoludic design: extending the MDA framework to facilitate meaningful play for older adults
B De Schutter
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017
182017
Older people's perceptions and experiences of a digital learning game
HH Nap, U Diaz-Orueta, MF González, K Lozar-Manfreda, D Facal, ...
Gerontechnology 13 (3), 322-331, 2015
182015
Affective game planning for health applications: quantitative extension of gerontoludic design based on the appraisal theory of stress and coping
N Khalili-Mahani, B De Schutter
JMIR serious games 7 (2), e13303, 2019
162019
Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits
K Gerling, B De Schutter, J Brown, J Allaire
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
132015
For whom the games toll: a qualitative and intergenerational evaluation of what is serious in games for older adults
N Khalili-Mahani, B De Schutter, M Mirgholami, EM Holowka, R Goodine, ...
The Computer Games Journal 9 (2), 221-244, 2020
122020
The system can't perform the operation now. Try again later.
Articles 1–20