Mastering the game of Go with deep neural networks and tree search D Silver, A Huang, CJ Maddison, A Guez, L Sifre, G Van Den Driessche, ... nature 529 (7587), 484-489, 2016 | 12971 | 2016 |
Mastering the game of go without human knowledge D Silver, J Schrittwieser, K Simonyan, I Antonoglou, A Huang, A Guez, ... nature 550 (7676), 354-359, 2017 | 7253 | 2017 |
Grandmaster level in StarCraft II using multi-agent reinforcement learning O Vinyals, I Babuschkin, WM Czarnecki, M Mathieu, A Dudzik, J Chung, ... Nature 575 (7782), 350-354, 2019 | 1857 | 2019 |
Alphastar: Mastering the real-time strategy game starcraft ii O Vinyals, I Babuschkin, J Chung, M Mathieu, M Jaderberg, ... DeepMind blog 2, 2019 | 413 | 2019 |
Move evaluation in Go using deep convolutional neural networks CJ Maddison, A Huang, I Sutskever, D Silver arXiv preprint arXiv:1412.6564, 2014 | 157 | 2014 |
others. 2016. Mastering the game of Go with deep neural networks and tree search D Silver, A Huang, CJ Maddison, A Guez, L Sifre, G Van Den Driessche, ... Nature 529 (7587), 484-489, 2016 | 111 | 2016 |
Bayesian optimization in alphago Y Chen, A Huang, Z Wang, I Antonoglou, J Schrittwieser, D Silver, ... arXiv preprint arXiv:1812.06855, 2018 | 87 | 2018 |
Monte-Carlo simulation balancing in practice SC Huang, R Coulom, SS Lin International Conference on Computers and Games, 81-92, 2010 | 69 | 2010 |
MoHex 2.0: A Pattern-Based MCTS Hex Player SC Huang, B Arneson, RB Hayward, M Müller, J Pawlewicz International Conference on Computers and Games, 60-71, 2013 | 58 | 2013 |
et almbox. 2016. Mastering the game of Go with deep neural networks and tree search D Silver, A Huang, CJ Maddison, A Guez, L Sifre, G Van Den Driessche, ... nature 529 (7587), 484-489, 2016 | 51 | 2016 |
Time management for Monte-Carlo tree search applied to the game of Go SC Huang, R Coulom, SS Lin 2010 International Conference on Technologies and Applications of Artificial …, 2010 | 21 | 2010 |
Investigating the limits of Monte-Carlo tree search methods in computer Go SC Huang, M Müller International Conference on Computers and Games, 39-48, 2013 | 17 | 2013 |
Mohex wins Hex tournament RB Hayward, B Arneson, SC Huang, J Pawlewicz ICGA Journal 36 (3), 180-183, 2013 | 13 | 2013 |
loannis Antonoglou, Veda Panneershelvam, Marc Lanctot, et al D Silver, A Huang, CJ Maddison, A Guez, L Sifre, G Van Den Driessche, ... Mastering the game of go with deep neural networks and tree search. nature …, 2016 | 10 | 2016 |
Monte-Carlo simulation balancing applied to 9x9 Go SC Huang, R Coulom, SS Lin Icga Journal 33 (4), 191-201, 2010 | 3 | 2010 |
StarCraft II Unplugged: Large Scale Offline Reinforcement Learning M Mathieu, S Ozair, S Srinivasan, C Gulcehre, S Zhang, R Jiang, ... Deep RL Workshop NeurIPS 2021, 2021 | 1 | 2021 |
An efficient approach to solve Mastermind optimally LT Huang, ST Chen, SC Huang, SS Lin ICGA Journal 30 (3), 143-149, 2007 | 1 | 2007 |
應用於電腦圍棋之蒙地卡羅樹搜尋法的新啟發式演算法 黃士傑 國立臺灣師範大學, 2011 | | 2011 |
Grandmaster level in StarCraft II using multi-agent reinforcement learning Open Website O Vinyals, I Babuschkin, WM Czarnecki, M Mathieu, A Dudzik, J Chung, ... | | |