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Daniel Martinek
Daniel Martinek
University of Vienna
Bestätigte E-Mail-Adresse bei 23volts.com
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Zitiert von
Zitiert von
Jahr
Participatory game design for the INTERACCT serious game for health
F Kayali, K Peters, J Kuczwara, A Reithofer, D Martinek, R Wölfle, ...
Serious Games: First Joint International Conference, JCSG 2015, Huddersfield …, 2015
312015
Design considerations for a serious game for children after hematopoietic stem cell transplantation
F Kayali, M Silbernagl, K Peters, R Mateus-Berr, A Reithofer, D Martinek, ...
Entertainment Computing 15, 57-73, 2016
292016
A case study of a learning game about the Internet
F Kayali, G Wallner, S Kriglstein, G Bauer, D Martinek, H Hlavacs, ...
Games for Training, Education, Health and Sports: 4th International …, 2014
252014
Serious game scores as health condition indicator for cancer patients
K Peters, F Kayali, A Reithofer, R Wölfle, R Mateus-Berr, J Kuczwara, ...
Digital healthcare empowering Europeans, 892-896, 2015
172015
INTERACCT: Remote data entry system with game-elements for young leukaemia patients
K Peters, F Kayali, A Lawitschka, M Silbernagl, D Martinek, H Hlavacs
2015 17th International Conference on E-health Networking, Application …, 2015
92015
A participatory game design approach for children after cancer treatment
F Kayali, K Peters, A Reithofer, R Mateus-Berr, Z Lehner, D Martinek, ...
Proceedings of the 2014 Workshops on Advances in Computer Entertainment …, 2014
82014
Feasibility of physiotherapy exercise capturing using a low-cost motion capture system
K Peters, A Unterbrunner, D Martinek, A Hofmann, H Hlavacs
International Conference on Computer Games, Multimedia & Allied Technology …, 2016
52016
Co-designing avatars for children with cancer
R Mateus-Berr, B Brunmair, H Hlavacs, F Kayali, J Kuczwara, ...
Proceedings of the 3rd International Conference for Design Education …, 2015
52015
Digital game-based learning with" Internet Hero": a game about the internet for children aged 9–12 years
G Bauer, D Martinek, S Kriglstein, G Wallner, R Wölfle
Context Matters!: Exploring and Reframing Games in Context. Proceedings of …, 2017
22017
Usability and Fun of the INTERACCT Client
H Hlavacs, R Wölfle, K Peters, D Martinek, J Kuczwara, F Kayali, ...
eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017
22017
Two Halves of Play
F Kayali, P Purgathofer
Eludamos-Journal for Computer Game Culture, 22, 2008
12008
PhyLab–a virtual reality laboratory for experiments in physics: a pilot study on intervention effectiveness and gender differences
S Korlat, M Kollmayer, C Haider, H Hlavacs, P Pazour
Frontiers in Psychology 15, 1284597, 2024
2024
PAIN-EX: Probing Alternative Interventions for Neutralizing pain EXperiences via Embodiment in Virtual Reality
A Felnhofer, D Martinek, P Pazour, G Riva
Cyberpsychology, Behavior, and Social Networking 26 (8), 662-664, 2023
2023
Minogrid: a framework for the creation of virtual reality experiment and therapy applications
C Pressler, P Pazour, D Martinek, H Hlavacs, C Harbord
23rd International Conference on Intelligent Games and Simulation, 67-74, 2022
2022
Feasibility of Physiotherapy Exercise Capturing using a Low-Cost Motion Capture System
A Hofmann, K Peters, A Unterbrunner, D Martinek, H Hlavacs
2018
Digital game-based learning with “Internet hero”
G Bauer, D Martinek, S Kriglstein, G Wallner, R Wölfle
Context Matters!, 148, 2013
2013
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