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Paul Skalski
Paul Skalski
Bestätigte E-Mail-Adresse bei csuohio.edu - Startseite
Titel
Zitiert von
Zitiert von
Jahr
The role of presence in the experience of electronic games
R Tamborini, P Skalski
Playing video games, 263-281, 2012
5062012
Mapping the road to fun: Natural video game controllers, presence, and game enjoyment
P Skalski, R Tamborini, A Shelton, M Buncher, P Lindmark
New Media & Society 13 (2), 224-242, 2011
4122011
The role of social presence in interactive agent-based persuasion
P Skalski, R Tamborini
Media psychology 10 (3), 385-413, 2007
2222007
Violent virtual video games and hostile thoughts
R Tamborini, MS Eastin, P Skalski, K Lachlan
J. Broad. & Elec. Media 48, 335, 2004
2132004
Gender and age effects on information-seeking after 9/11
PR Spence, D Westerman, PD Skalski, M Seeger, TL Sellnow, RR Ulmer
Communication Research Reports 23 (3), 217-223, 2006
1372006
Content analysis in the interactive media age
PD Skalski, KA Neuendorf, JA Cajigas
The content analysis guidebook 2, 201-42, 2017
1272017
Image versus sound: A comparison of formal feature effects on presence and video game enjoyment.
P Skalski, R Whitbred
PsychNology Journal 8 (1), 2010
1212010
Immersed in media
CC Bracken, P Skalski, CC Bracken, P Skalski
Routledge. https://doi. org/10.4324/9780203892336, 2010
1092010
Predictors of audience interest in adopting digital television
DJ Atkin, K Neuendorf, LW Jeffres, P Skalski
The journal of media economics 16 (3), 159-173, 2003
1052003
Motivations for game play and the social capital and civic potential of video games
F Dalisay, MJ Kushin, M Yamamoto, YI Liu, P Skalski
New Media & Society 17 (9), 1399-1417, 2015
1032015
Effects of humor on presence and recall of persuasive messages
P Skalski, R Tamborini, E Glazer, S Smith
Communication Quarterly 57 (2), 136-153, 2009
1002009
Comparing survey and diary measures of internet and traditional media use
BS Greenberg, MS Eastin, P Skalski, L Cooper, M Levy, K Lachlan
Communication Reports 18 (1-2), 1-8, 2005
972005
Telepresence and video games: The impact of image quality.
CC Bracken, P Skalski
PsychNology Journal 7 (1), 2009
952009
Blinded by the light: Illuminating the dark side of social network use through content analysis
AK Shelton, P Skalski
Computers in Human Behavior 33, 339-348, 2014
842014
Presence reactions to video games: The impact of image quality and skill level
C Campanella-Bracken, P Skalski
Proceedings from International Communication Association, New York City, New …, 2008
83*2008
Proxemic effects on information seeking after the September 11 attacks
PR Spence, D Westerman, PD Skalski, M Seeger, RR Ulmer, S Venette, ...
Communication Research Reports 22 (1), 39-46, 2005
652005
Quantitative content analysis and the measurement of collective identity
KA Neuendorf, PD Skalski
Measuring identity: A guide for social scientists, 203-236, 2009
592009
“Violence Is a Many-Splintered Thing “: The Importance of Realism, Justification, and Graphicness in Understanding Perceptions of and Preferences for Violent Films and Video Games
R Tamborini, R Weber, ND Bowman, A Eden, P Skalski
Projections 7 (1), 100-118, 2013
562013
Talking smack: Verbal aggression in professional wrestling
R Tamborini, RM Chory, K Lachlan, D Westerman, P Skalski
Communication Studies 59 (3), 242-258, 2008
552008
The language of laughter: A quantitative/qualitative fusion examining television narrative and humor
EA Lieberman, KA Neuendorf, J Denny, PD Skalski, J Wang
Journal of Broadcasting & Electronic Media 53 (4), 497-514, 2009
512009
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