A survey of video game testing C Politowski, F Petrillo, YG Guéhéneuc 2021 IEEE/ACM International Conference on Automation of Software Test (AST …, 2021 | 47 | 2021 |
What skills do IT companies look for in new developers? A study with Stack Overflow jobs JE Montandon, C Politowski, LL Silva, MT Valente, F Petrillo, ... Information and Software Technology 129, 106429, 2021 | 47 | 2021 |
Are the old days gone? A survey on actual software engineering processes in video game industry C Politowski, L Fontoura, F Petrillo, YG Guéhéneuc Proceedings of the 5th International Workshop on Games and Software …, 2016 | 44 | 2016 |
Game industry problems: An extensive analysis of the gray literature C Politowski, F Petrillo, GC Ullmann, YG Guéhéneuc Information and Software Technology 134, 106538, 2021 | 27 | 2021 |
Dataset of video game development problems C Politowski, F Petrillo, GC Ullmann, J de Andrade Werly, YG Guéhéneuc Proceedings of the 17th International Conference on Mining Software …, 2020 | 21 | 2020 |
Are game engines software frameworks? A three-perspective study C Politowski, F Petrillo, JE Montandon, MT Valente, YG Guéhéneuc Journal of Systems and Software 171, 110846, 2021 | 20 | 2021 |
A large scale empirical study of the impact of spaghetti code and blob anti-patterns on program comprehension C Politowski, F Khomh, S Romano, G Scanniello, F Petrillo, ... Information and Software Technology 122, 106278, 2020 | 19 | 2020 |
Towards automated video game testing: still a long way to go C Politowski, YG Guéhéneuc, F Petrillo Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022 | 17 | 2022 |
Learning from the past: A process recommendation system for video game projects using postmortems experiences C Politowski, LM Fontoura, F Petrillo, YG Guéhéneuc Information and Software Technology 100, 103-118, 2018 | 14 | 2018 |
Software engineering processes in game development: a survey about brazilian developers’ experiences C Politowski, D De Vargas, LM Fontoura, AA Foletto Proceedings of the XIV Brazilian Symposium on Computer Games and Digital …, 2016 | 10 | 2016 |
Video game project management anti-patterns GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo, JE Montandon Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022 | 4 | 2022 |
What makes a game high-rated? Towards factors of video game success GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022 | 3 | 2022 |
An Exploratory Approach for Game Engine Architecture Recovery GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski arXiv preprint arXiv:2303.02429, 2023 | 2 | 2023 |
Game engine comparative anatomy GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo International Conference on Entertainment Computing, 103-111, 2022 | 1 | 2022 |
Aspects of high-rated games G Ullmann, C Politowski, F Petrillo, YG Guéhéneuc arXiv preprint arXiv:2105.14137, 2021 | 1 | 2021 |
Visualising Game Engine Subsystem Coupling GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski arXiv preprint arXiv:2309.06329, 2023 | | 2023 |
Event driven architecture: An exploratory study on the gap between academia and industry N Trabelsi, C Politowski, G El Boussaidi 2023 IEEE/ACM 5th International Workshop on Software Engineering Research …, 2023 | | 2023 |
Assessing Video Game Balance using Autonomous Agents C Politowski, F Petrillo, G ElBoussaidi, GC Ullmann, YG Guéhéneuc arXiv preprint arXiv:2304.08699, 2023 | | 2023 |
A domain specific language for the ARINC 653 specification I Darif, C Politowski, G El Boussaidi, S Kpodjedo 2022 IEEE International Symposium on Software Reliability Engineering …, 2022 | | 2022 |
Unboxing Default Argument Breaking Changes in Scikit Learn JE Montandon, LL Silva, C Politowski, G El Boussaidi, MT Valente | | |