T. Franklin Waddell
Cited by
Cited by
Toward a theory of interactive media effects (TIME): Four models for explaining how interface features affect user psychology.
SS Sundar, H Jia, TF Waddell, Y Huang
Wiley-Blackwell, 2015
What does the crowd think? How online comments and popularity metrics affect news credibility and issue importance
TF Waddell
New Media & Society 20 (8), 3068-3083, 2018
A Robot Wrote This? How perceived machine authorship affects news credibility
TF Waddell
Digital Journalism 6 (2), 236-255, 2018
The Hollywood Robot Syndrome media effects on older adults' attitudes toward robots and adoption intentions
SS Sundar, TF Waddell, EH Jung
Human-Robot Interaction (HRI), 2016 11th ACM/IEEE International Conference …, 2016
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game
AH Ivory, J Fox, TF Waddell, JD Ivory
Computers in Human Behavior 35, 148-156, 2014
White man’s virtual world: A systematic content analysis of gender and race in massively multiplayer online games
TF Waddell, JD Ivory, R Conde, C Long, R McDonnell
Journal For Virtual Worlds Research 7 (2), 2014
Effect of message interactivity on product attitudes and purchase intentions
HK Ott, M Vafeiadis, S Kumble, TF Waddell
Journal of Promotion Management 22 (1), 89-106, 2016
# thisshowsucks! The Overpowering Influence of Negative Social Media Comments on Television Viewers
TF Waddell, SS Sundar
Journal of Broadcasting & Electronic Media 61 (2), 393-409, 2017
It's not easy trying to be one of the guys: the effect of avatar attractiveness, avatar sex, and user sex on the success of help-seeking requests in an online game
TF Waddell, JD Ivory
Journal of Broadcasting & Electronic Media 59 (1), 112-129, 2015
The allure of privacy or the desire for self-expression? Identifying users' gratifications for ephemeral, photograph-based communication
TF Waddell
Cyberpsychology, Behavior, and Social Networking 19 (7), 441-445, 2016
The role of stereotypical beliefs in gender-based activation of the Proteus effect
B Sherrick, J Hoewe, TF Waddell
Computers in Human Behavior 38, 17-24, 2014
Cheery companions or serious assistants? Role and demeanor congruity as predictors of robot attraction and use intentions among senior citizens
SS Sundar, EH Jung, TF Waddell, KJ Kim
International Journal of Human-Computer Studies 97, 88-97, 2017
Can customizing an avatar motivate exercise intentions and health behaviors among those with low health ideals?
TF Waddell, SS Sundar, J Auriemma
Cyberpsychology, Behavior, and Social Networking 18 (11), 687-690, 2015
Feminizing robots: User responses to gender cues on robot body and screen
EH Jung, TF Waddell, SS Sundar
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
Inspired by the crowd: The effect of online comments on elevation and universal orientation
TF Waddell, A Bailey
Communication Monographs 84 (4), 534-550, 2017
Make It Simple, or Force Users to Read?: Paraphrased Design Improves Comprehension of End User License Agreements
TF Waddell, JR Auriemma, SS Sundar
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
Can an Algorithm Reduce the Perceived Bias of News? Testing the Effect of Machine Attribution on News Readers’ Evaluations of Bias, Anthropomorphism, and Credibility
TF Waddell
Journalism & Mass Communication Quarterly 96 (1), 82-100, 2019
Adver-where? Comparing the effectiveness of banner ads and video ads in online video games
FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles, S Kumble, ...
Journal of Interactive Advertising 16 (2), 87-100, 2016
Psychological and physiological responses to stereoscopic 3D presentation in handheld digital gaming: comparing the experiences of frequent and infrequent game players
A Limperos, TF Waddell, AH Ivory, JD Ivory
PRESENCE: Teleoperators and Virtual Environments 23 (4), 341-353, 2014
Human–Computer Interaction
TF Waddell, B Zhang, SS Sundar
The International Encyclopedia of Interpersonal Communication, 0
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