Anthony Pellicone
Anthony Pellicone
Post-doctoral Scholar, The University of Maryland - College Park
Verified email at umd.edu
Title
Cited by
Cited by
Year
Open badges for education: what are the implications at the intersection of open systems and badging?
J Ahn, A Pellicone, BS Butler
Research in Learning Technology 22, 2014
1242014
The Game of Performing Play: Understanding streaming as cultural production
AJ Pellicone, J Ahn
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
502017
Building worlds: A connective ethnography of play in Minecraft
A Pellicone, J Ahn
Games and Culture 13 (5), 440-458, 2018
332018
I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth
J Ahn, M Subramaniam, E Bonsignore, A Pellicone, A Waugh, J Yip
Boulder, CO: International Society of the Learning Sciences, 2014
262014
Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens
E Bonsignore, D Hansen, A Pellicone, J Ahn, K Kraus, S Shumway, ...
Proceedings of the The 15th International Conference on Interaction Design …, 2016
202016
Construction and community: Investigating interaction in a Minecraft affinity space
A Pellicone, J Ahn
Proceedings of the Tenth Conference for Games+ Learning+ Society, 187-193, 2014
142014
Performing Play: Cultural Production on Twitch. tv
A Pellicone
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
112016
Equity in the Who, How and What of Computer Science Education: K12 School District Conceptualizations of Equity in ‘CS for All’Initiatives
R Santo, LA DeLyser, J Ahn, A Pellicone, J Aguiar, S Wortel-London
2019 Research on Equity and Sustained Participation in Engineering …, 2019
72019
Alternate reality games for learning: A frame by frame analysis
A Pellicone, E Bonsignore, K Kaczmarek, K Kraus, J Ahn, D Hansen
Alternate Reality Games and the Cusp of Digital Gameplay 5, 78, 2017
42017
Play across networks: An ethnography of information behavior in online gaming
AJ Pellicone, J Ahn
iConference 2015 Proceedings, 2015
42015
Experiencing cybersecurity one game at a time: A systematic review of cybersecurity digital games
M Coenraad, A Pellicone, DJ Ketelhut, M Cukier, J Plane, D Weintrop
Simulation & Gaming 51 (5), 586-611, 2020
32020
Teach me and trust me: Creating an empowered online community of tweens and parents
M Subramaniam, C Valdivia, A Pellicone, Z Neigh
iConference 2014 Proceedings, 2014
32014
Rainbow Agents: A Collaborative Game For Computational Literacy
A Pellicone, L Lyons, V Kumar, E Zhang, M Berland
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
22019
Performing play: Cultural production on Twitch. tv
AJ Pellicone
22017
Designing Failure and Feedback within Puzzles
E Shokeen, A Pellicone, D Weintrop, D Jass Ketelhut, C Williams-Pierce, ...
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
2020
Reframing playful participation in museums: Identity, collaboration, inclusion, and joy
L Lyons, M Berland, MMK de Royston, P Hooper, R Lindgren, J Planey, ...
14th International Conference of the Learning Sciences: The …, 2020
2020
Questioning the Board in Computer Science Education Board Games
C Hardin, A Brooks, J Gabai, A Pellicone, I Sung
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
2019
The social shape of dust: learning networks in alternate reality games
A Pellicone, E Bonsignore, J Ahn, K Kaczmarek, D Hansen, K Kraus
IConference 2016 Proceedings, 2016
2016
17. Who Played the Game Correctly?
A PELLICONE, N HOLBERT, B DISALVO, V KUMAR, M BERLAND
Mixed-Reality Design for Broken-World Thinking
K Kraus, D Hansen, E Bonsignore, J Ahn, J Koepfler, KK Frew, ...
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Articles 1–20