Sandra Baldassarri
Sandra Baldassarri
Profesora Titular de Ingeniería Informática (Universidad de Zaragoza)
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Cited by
Cited by
Bringing tabletop technologies to kindergarten children
J Marco, E Cerezo, S Baldassarri, E Mazzone, JC Read
People and Computers XXIII Celebrating People and Technology, 103-111, 2009
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children
J Marco, E Cerezo, S Baldassarri
Personal and Ubiquitous Computing 17 (8), 1577-1591, 2013
Maxine: A platform for embodied animated agents
S Baldassarri, E Cerezo, FJ Seron
Computers & Graphics 32 (4), 430-437, 2008
Perception and intention in relation to engineering: A gendered study based on a one-day outreach activity
P Molina-Gaudo, S Baldassarri, M Villarroya-Gaudo, E Cerezo
IEEE Transactions on Education 53 (1), 61-70, 2009
Avances en el diseño de una herramienta de autor para la creación de actividades educativas basadas en realidad aumentada.
L Moralejo, C Sanz, P Pesado, S Baldassarri
XIX Congreso Argentino de Ciencias de la Computación (CACIC 2013), 516-525, 2013
ToyVision: a toolkit for prototyping tabletop tangible games
J Marco, E Cerezo, S Baldassarri
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
Bridging the gap between children and tabletop designers
J Marco, S Baldassarri, E Cerezo
Proceedings of the 9th international conference on interaction design and …, 2010
Sensing facial emotions in a continuous 2D affective space
I Hupont, E Cerezo, S Baldassarri
2010 IEEE International Conference on Systems, Man and Cybernetics, 2045-2051, 2010
Real-time facial expression recognition for natural interaction
E Cerezo, I Hupont, C Manresa-Yee, J Varona, S Baldassarri, FJ Perales, ...
Iberian Conference on Pattern Recognition and Image Analysis, 40-47, 2007
Araboard: A multiplatform alternative and augmentative communication tool
S Baldassarri, JM Rubio, MG Azpiroz, E Cerezo
Procedia Computer Science 27, 197-206, 2014
NIKVision: Developing a Tangible Application for and with Children.
J Marco, S Baldassarri, E Cerezo
J. Univers. Comput. Sci. 19 (15), 2266-2291, 2013
Hybrid games: designing tangible interfaces for very young children and children with special needs
E Cerezo, J Marco, S Baldassarri
More playful user interfaces, 17-48, 2015
AuthorAR: Authoring tool for building educational activities based on Augmented Reality
L Moralejo, C Sanz, P Pesado, S Baldassarri
Collaboration Technologies and Systems (CTS), 2013 International Conference …, 2013
Computación afectiva: tecnología y emociones para mejorar la experiencia del usuario
S Baldassarri Santalucía
Bit & Byte 2, 2016
Facial emotional classification: from a discrete perspective to a continuous emotional space
I Hupont, S Baldassarri, E Cerezo
Pattern Analysis and Applications 16 (1), 41-54, 2013
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction
J Marco, S Baldassarri, E Cerezo
Proceedings of the 7th International Conference on Tangible, Embedded and …, 2013
Sentic avatar: Multimodal affective conversational agent with common sense
E Cambria, I Hupont, A Hussain, E Cerezo, S Baldassarri
Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces …, 2011
Playing with toys on a tabletop active surface
J Marco, E Cerezo, S Baldassarri
Proceedings of the 9th international conference on interaction design and …, 2010
Automatic translation system to Spanish Sign Language with a virtual interpreter
S Baldassarri, E Cerezo, F Royo-Santas
IFIP Conference on Human-Computer Interaction, 196-199, 2009
Interactive agents for multimodal emotional user interaction
E Cerezo, S Baldassarri, F Seron
Proc. of IADIS International Conference Interfaces and Human Computer …, 2007
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