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Anna Lisa Martin-Niedecken
Anna Lisa Martin-Niedecken
Head of Institute for Design Research & Senior Researcher, Zurich University of the Arts
Verified email at zhdk.ch - Homepage
Title
Cited by
Cited by
Year
Let the body’n’brain games begin: toward innovative training approaches in esports athletes
AL Martin-Niedecken, A Schättin
Frontiers in psychology 11, 492278, 2020
812020
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
732019
«HIIT» the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training.
AL Martin-Niedecken, A Mahrer, K Rogers, ED de Bruin, A Schättin
Frontiers Comput. Sci. 2, 33, 2020
342020
Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon
S Ketelhut, AL Martin-Niedecken, P Zimmermann, CR Nigg
Frontiers in sports and active living 3, 693700, 2021
322021
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”
AL Martin-Niedecken, U Götz
Joint International Conference on Serious Games, 32-43, 2017
302017
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents
AL Martin-Niedecken, U Götz
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
252016
The ExerCube: participatory design of an immersive fitness game environment
AL Martin-Niedecken, ED Mekler
Joint international conference on serious games, 263-275, 2018
242018
Contributing disciplines
R Dörner, AL Martin-Niedecken, M Kocher, T Baranowski, ...
Serious Games: Foundations, Concepts and Practice, 35-55, 2016
212016
Towards socially immersive fitness games: An exploratory evaluation through embodied sketching
AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ...
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
192019
Making more of IT: enabling intensive motor cognitive rehabilitation exercises in geriatrics using information technology solutions
MA McCaskey, A Schättin, AL Martin-Niedecken, ED De Bruin
BioMed research international 2018, 2018
192018
Designing for bodily interplay: engaging with the adaptive social exertion game" plunder planet"
AL Martin-Niedecken
Proceedings of the 17th ACM conference on interaction design and children, 19-30, 2018
182018
Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies
A Schättin, S Häfliger, A Meyer, B Früh, S Böckler, Y Hungerbühler, ...
JMIR Serious Games 9 (2), e22826, 2021
172021
Comparing the impact of heart rate-based in-game adaptations in an exergame-based functional high-intensity interval training on training intensity and experience in healthy …
AL Martin-Niedecken, T Schwarz, A Schättin
Frontiers in Psychology 12, 572877, 2021
152021
The new way to exercise? Evaluating an innovative heart-rate-controlled exergame
S Ketelhut, L Röglin, E Kircher, AL Martin-Niedecken, R Ketelhut, ...
International journal of sports medicine 43 (01), 77-82, 2022
122022
Exploring the design space of immersive social fitness games: The imsofit games model
E Márquez Segura, K Rogers, AL Martin-Niedecken, S Niedecken, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
112021
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle
FF Mueller, J Andres, J Marshall, D Svanæs, MC Schraefel, K Gerling, ...
interactions 25 (4), 34-39, 2018
112018
“Gabarello v. 1.0” and “Gabarello v. 2.0”: Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood
AL Martin, U Götz, C Müller, R Bauer
Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014
112014
ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews
N Ringgenberg, S Mildner, M Hapig, S Hermann, K Kruszewski, ...
Journal of NeuroEngineering and Rehabilitation 19 (1), 89, 2022
102022
Towards balancing fun and exertion in exergames: exploring the impact of movement-based controller devices, exercise concepts, game adaptivity and player modes on player …
AL Martin-Niedecken
Technische Universität Darmstadt, 2021
102021
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study
A Martin, J Wiemeyer
E-Learning and Games for Training, Education, Health and Sports, 177-182, 2012
102012
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Articles 1–20