Seiji Isotani
Seiji Isotani
Professor of Computer Science and Learning Technology, University of Sao Paulo
Verified email at icmc.usp.br - Homepage
Title
Cited by
Cited by
Year
A systematic mapping on gamification applied to education
S de Sousa Borges, VHS Durelli, HM Reis, S Isotani
Proceedings of the 29th annual ACM symposium on applied computing, 216-222, 2014
4612014
Mineraçao de dados educacionais: Oportunidades para o brasil
R Baker, S Isotani, A Carvalho
Revista Brasileira de Informática na Educação 19 (02), 03, 2011
2112011
Applications of ontologies in requirements engineering: a systematic review of the literature
D Dermeval, J Vilela, II Bittencourt, J Castro, S Isotani, P Brito, A Silva
Requirements Engineering 21 (4), 405-437, 2016
1802016
An ontology engineering approach to the realization of theory-driven group formation
S Isotani, A Inaba, M Ikeda, R Mizoguchi
International Journal of Computer-Supported Collaborative Learning 4 (4 …, 2009
1352009
Dados Abertos Conectados
S Isotani, II Bittencourt
Novatec Editora 1, 176, 2015
1212015
Using erroneous examples to improve mathematics learning with a web-based tutoring system
DM Adams, BM McLaren, K Durkin, RE Mayer, B Rittle-Johnson, S Isotani, ...
Computers in Human Behavior 36, 401-411, 2014
1142014
Gamificação aplicada à educação: um mapeamento sistemático
SS Borges, HM Reis, VHS Durelli, II Bittencourt, PA Jaques, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2013
1112013
Educational Data Mining: A review of evaluation process in the e-learning
MW Rodrigues, S Isotani, LE Zarate
Telematics and Informatics 35 (6), 1701-1717, 2018
1022018
Research directions on Semantic Web and education
II Bittencourt, S Isotani, E Costa, R Mizoguchi
Interdisciplinary Studies in Computer Science 19 (1), 60-67, 2008
982008
The dark side of gamification: An overview of negative effects of gamification in education
AM Toda, PHD Valle, S Isotani
Researcher links workshop: higher education for all, 143-156, 2017
922017
A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories
S Isotani, R Mizoguchi, S Isotani, OM Capeli, N Isotani, ...
Computers & Education 63, 267-284, 2013
912013
Does gamification work for boys and girls? An exploratory study with a virtual learning environment
LZ Pedro, AMZ Lopes, BG Prates, J Vassileva, S Isotani
Proceedings of the 30th annual ACM symposium on applied computing, 214-219, 2015
872015
Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math
PA Jaques, H Seffrin, G Rubi, F de Morais, C Ghilardi, II Bittencourt, ...
Expert Systems with Applications 40 (14), 5456-5465, 2013
832013
The bright and dark sides of gamification
FRH Andrade, R Mizoguchi, S Isotani
International conference on intelligent tutoring systems, 176-186, 2016
802016
When is it best to learn with all worked examples?
BM McLaren, S Isotani
International conference on artificial intelligence in education, 222-229, 2011
752011
Affective states in computer-supported collaborative learning: Studying the past to drive the future
RCD Reis, S Isotani, CL Rodriguez, KT Lyra, PA Jaques, II Bittencourt
Computers & Education 120, 29-50, 2018
692018
A gamified peer assessment model for on-line learning environments in a competitive context
T Tenorio, II Bittencourt, S Isotani, A Pedro, P Ospina
Computers in Human Behavior 64, 247-263, 2016
652016
Does peer assessment in on-line learning environments work? A systematic review of the literature
T Tenório, II Bittencourt, S Isotani, AP Silva
Computers in Human Behavior 64, 94-107, 2016
612016
Group formation algorithms in collaborative learning contexts: A systematic mapping of the literature
WM Cruz, S Isotani
CYTED-RITOS International Workshop on Groupware, 199-214, 2014
612014
An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom
S Isotani, L de Oliveira Brandao
Computers & Education 51 (3), 1283-1303, 2008
592008
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