Review of the use of AI techniques in serious games: Decision making and machine learning M Frutos-Pascual, BG Zapirain IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 133-152, 2015 | 95 | 2015 |
Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games M Frutos-Pascual, B Garcia-Zapirain Sensors 15 (5), 11092-11117, 2015 | 89 | 2015 |
Computer game to learn and enhance speech problems for children with autism M Frutos, I Bustos, BG Zapirain, AM Zorrilla 2011 16th international conference on computer games (CGAMES), 209-216, 2011 | 61 | 2011 |
A review of interaction techniques for immersive environments B Spittle, M Frutos-Pascual, C Creed, I Williams IEEE Transactions on Visualization and Computer Graphics 29 (9), 3900-3921, 2022 | 60 | 2022 |
Adaptive tele-therapies based on serious games for health for people with time-management and organisational problems: preliminary results M Frutos-Pascual, B García Zapirain, A Méndez Zorrilla International journal of environmental research and public health 11 (1 …, 2014 | 40 | 2014 |
Multimodal gaze interaction for creative design C Creed, M Frutos-Pascual, I Williams Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 30 | 2020 |
Too hot to handle: An evaluation of the effect of thermal visual representation on user grasping interaction in virtual reality AD Blaga, M Frutos-Pascual, C Creed, I Williams Proceedings of the 2020 chi conference on human factors in computing systems …, 2020 | 26 | 2020 |
Analysis of medium wrap freehand virtual object grasping in exocentric mixed reality M Al-Kalbani, I Williams, M Frutos-Pascual 2016 IEEE international symposium on mixed and augmented reality (ISMAR), 84-93, 2016 | 26 | 2016 |
Head mounted display interaction evaluation: manipulating virtual objects in augmented reality M Frutos-Pascual, C Creed, I Williams Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019 | 21 | 2019 |
Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation M Frutos-Pascual, BG Zapirain, KC Buldian REHAB 2014, 2014 | 20 | 2014 |
Voiceye: A multimodal inclusive development environment B Paudyal, C Creed, M Frutos-Pascual, I Williams Proceedings of the 2020 ACM Designing Interactive Systems Conference, 21-33, 2020 | 15 | 2020 |
Freehand grasping: An analysis of grasping for docking tasks in virtual reality AD Blaga, M Frutos-Pascual, C Creed, I Williams 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 749-758, 2021 | 13 | 2021 |
Improvement in cognitive therapies aimed at the elderly using a mixed-reality tool based on tangram game M Frutos-Pascual, B García-Zapirain, A Méndez-Zorrilla International Conference on Computer Graphics, Animation and Games, 68-75, 2012 | 13 | 2012 |
Diagnosis of the attention deficit disorder using ‘D2’and ‘Symbols Search’tests through a game-based tool MF Pascual, BG Zapirain, AM Zorrilla 2012 17th International Conference on Computer Games (CGAMES), 116-119, 2012 | 13 | 2012 |
Evaluation of ultrasound haptics as a supplementary feedback cue for grasping in virtual environments M Frutos-Pascual, JM Harrison, C Creed, I Williams 2019 international conference on multimodal interaction, 310-318, 2019 | 12 | 2019 |
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality M Al-Kalbani, I Williams, M Frutos-Pascual Proceedings of the 22nd acm conference on virtual reality software and …, 2016 | 12 | 2016 |
Character input in augmented reality: An evaluation of keyboard position and interaction visualisation for head-mounted displays M Frutos-Pascual, C Gale, JM Harrison, C Creed, I Williams Human-Computer Interaction–INTERACT 2021: 18th IFIP TC 13 International …, 2021 | 8 | 2021 |
A grasp on reality: understanding grasping patterns for object interaction in real and virtual environments AD Blaga, M Frutos-Pascual, C Creed, I Williams 2021 IEEE international symposium on mixed and augmented reality adjunct …, 2021 | 7 | 2021 |
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? B Spittle, W Xu, M Frutos-Pascual, C Creed, I Williams 2021 IEEE international symposium on mixed and augmented reality adjunct …, 2021 | 7 | 2021 |
Freehand grasping in mixed reality: analysing variation during transition phase of interaction M Al-Kalbani, M Frutos-Pascual, I Williams Proceedings of the 19th ACM International Conference on Multimodal …, 2017 | 7 | 2017 |