Audrey Serna
Cited by
Cited by
Modeling the progression of Alzheimer’s disease for cognitive assistance in smart homes
A Serna, H Pigot, V Rialle
User Modeling and User-Adapted Interaction 17 (4), 415-438, 2007
Adaptive gamification in education: A literature review of current trends and developments
S Hallifax, A Serna, JC Marty, E Lavoué
European Conference on Technology Enhanced Learning, 294-307, 2019
Immersion and persistence: Improving learners’ engagement in authentic learning situations
G Loup, A Serna, S Iksal, S George
European conference on technology enhanced learning, 410-415, 2016
Factors to consider for tailored gamification
S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
Introducing mobility in serious games: Enhancing situated and collaborative learning
S George, A Serna
International Conference on Human-Computer Interaction, 12-20, 2011
Fondements et caractérisation des jeux épistémiques numériques pervasifs
G Loup, S George, A Serna
7ème Conférence sur les Environnements Informatiques pour l'Apprentissage …, 2015
A computational model of activities performance decrease in Alzheimer's disease
A Serna, H Pigot, V Rialle
International Journal of Medical Informatics 76, S377-S383, 2007
A design space for meaningful structural gamification
S Hallifax, A Serna, JC Marty, É Lavoué
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
Toward a play management system for play-based learning
E Sanchez, C Piau-Toffolon, L Oubahssi, A Serna, I Marfisi-Schottman, ...
European Conference on Technology Enhanced Learning, 484-489, 2016
It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game
L Tong, A Serna, S Pageaud, S George, A Tabard
Proceedings of the 18th International Conference on Human-Computer …, 2016
Envisioning advanced user interfaces for e-government applications: a case study
G Calvary, A Serna, J Coutaz, D Scapin, F Pontico, M Winckler
Practical Studies in E-Government, 205-228, 2011
Évaluation de l’impact d’un jeu sérieux en réalité mixte
S George, C Michel, A Serna, L Bisognin
STICEF (Sciences et Technologies de l'Information et de la Communication …, 2014
How assessing plasticity design choices can improve UI quality: a case study
A Serna, G Calvary, DL Scapin
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive …, 2010
Rapid prototyping for mobile serious games
J Rouillard, A Serna, B David, R Chalon
International Conference on Learning and Collaboration Technologies, 194-205, 2014
Using collaborative activities on tabletops to enhance learning and knowledge transfer
M Schubert, A Serna, S George
2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012
Towards intelligent and implicit assistance for people with dementia: Support for orientation and navigation
NT Ly, J Hurtienne, R Tscharn, S Aknine, A Serna
Proceedings of the XVI International Conference on Human Computer …, 2015
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation
S Hallifax, E Lavoué, A Serna
International Conference on Artificial Intelligence in Education, 216-227, 2020
Horizontal vs. vertical: how the orientation of a large interactive surface impacts collaboration in multi-surface environments
L Tong, A Tabard, S George, A Serna
IFIP Conference on Human-Computer Interaction, 202-222, 2017
Towards supporting caregivers to monitor the whereabouts of people with dementia
NT Ly, A Serna, S Aknine, J Hurtienne
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, 1-4, 2016
JEN. cards: un outil pour faciliter la conception collaborative de learning games
A Serna, A Tabard, V Emin-Martinez
Proceedings of the JEN workshop, EIAH conference, 2015
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