Adam S. Kahn
Cited by
Cited by
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
Why we distort in self‐report: Predictors of self‐report errors in video game play
AS Kahn, R Ratan, D Williams
Journal of Computer‐Mediated Communication, 2014
We’re all in this (game) together: Transactive memory systems, social presence, and team structure in multiplayer online battle arenas
AS Kahn, D Williams
Communication Research 43 (4), 487-517, 2016
Immersive and interactive awe: Evoking awe via presence in virtual reality and online videos to prompt prosocial behavior
AS Kahn, AC Cargile
Human Communication Research 47 (4), 387-417, 2021
Text and you might miss it? Snap and you might remember? Exploring “Google effects on memory” and cognitive self-esteem in the context of Snapchat and text messaging
AS Kahn, TM Martinez
Computers in Human Behavior 104, 106166, 2020
The social life of information displays: How screens shape psychological responses in social contexts
E Robles, C Nass, A Kahn
Human-Computer Interaction 24 (1-2), 48-78, 2009
Games, online and off
D Williams, AS Kahn
The Oxford Handbook of Internet studies, 195-215, 2013
System justification in communication: A study of imagined dialogue receptivity
AC Cargile, AS Kahn
Communication Research Reports 38 (2), 103-111, 2021
Using science fiction trailers to teach social responses to communication technology and the Media Equation
AS Kahn, DB Miller
EngageCSEdu 1 (2), 2023
Review of the book Modern romance, by A. Ansari with E. Klinenberg
AS Kahn
New Media & Society 19 (12), 2103-2104, 2017
The open laptop exam: Reflections and speculation
H Jenkins, AS Kahn
Postsecondary play: The role of games and social media in higher education …, 2014
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