Daisuke Saito
Daisuke Saito
Verified email at fuji.waseda.jp
Title
Cited by
Cited by
Year
Minecraft-based preparatory training for software development project
D Saito, A Takebayashi, T Yamaura
2014 IEEE International Professional Communication Conference (IPCC), 1-9, 2014
112014
A new approach to programming language education for beginners with top-down learning
D Saito, T Yamaura
Proceedings of 2013 IEEE International Conference on Teaching, Assessment …, 2013
112013
Comparison of text-based and visual-based programming input methods for first-time learners
D Saito, H Washizaki, Y Fukazawa
Journal of Information Technology Education: Research 16, 209-226, 2017
102017
Analysis of the learning effects between text-based and visual-based beginner programming environments
D Saito, H Washizaki, Y Fukazawa
2016 IEEE 8th International Conference on Engineering Education (ICEED), 208-213, 2016
92016
Program learning for beginners: survey and taxonomy of programming learning tools
D Saito, A Sasaki, H Washizaki, Y Fukazawa, Y Muto
2017 IEEE 9th International Conference on Engineering Education (ICEED), 137-142, 2017
72017
Influence of the programming environment on programming education
D Saito, H Washizaki, Y Fukazawa
Proceedings of the 2016 ACM Conference on Innovation and Technology in …, 2016
72016
Preliminary systematic literature review of machine learning system development process
Y Watanabe, H Washizaki, K Sakamoto, D Saito, K Honda, N Tsuda, ...
arXiv preprint arXiv:1910.05528, 2019
52019
Quantitative learning effect evaluation of programming learning tools
D Saito, A Sasaki, H Washizaki, Y Fukazawa, Y Muto
2017 IEEE 6th International Conference on Teaching, Assessment, and Learning …, 2017
52017
Work in progress: A comparison of programming way: Illustration-based programming and text-based programming
D Saito, H Washizaki, Y Fukazawa
2015 IEEE International Conference on Teaching, Assessment, and Learning for …, 2015
52015
Rubric to evaluate programming learning of elementary school students
D Saito, H Washizaki, Y Fukazawa, M Tamura, Y Sakuragi
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
32019
Applying the top-down approach to beginners in programming language education
D Saito, T Yamaura
2014 International Conference on Interactive Collaborative Learning (ICL …, 2014
12014
Comparing Participants’ Brainwaves During Solo, Pair, and Mob Programming
M Shiraishi, H Washizaki, D Saito, Y Fukazawa
International Conference on Agile Software Development, 200-209, 2021
2021
Assessing Elementary School Students’ Programming Thinking Skills using Rubrics
D Saito, S Kaieda, R Yajima, H Washizaki, Y Fukazawa, H Omiya, ...
2020 IEEE International Conference on Teaching, Assessment, and Learning for …, 2020
2020
Rubric for Measuring and Visualizing the Effects of Learning Computer Programming for Elementary School Students
D Saito, S Kaieda, H Washizaki, Y Fukazawa
Journal of Information Technology Education: Innovations in Practice 19 (1 …, 2020
2020
若年層を対象とした情報活用能力の学習到達段階を評価するためのルーブリックの提案
齋藤大輔, 海江田祥汰, 鷲崎弘宜, 深澤良彰, 大宮秀利, 佐藤衣津美, ...
研究報告コンピュータと教育 (CE) 2020 (22), 1-6, 2020
2020
情報分野における教育講座と学習基準の自動対応付け
三浦行揮, 野寄祐樹, 齋藤大輔, 鷲崎弘宜, 深澤良彰
第 82 回全国大会講演論文集 2020 (1), 681-682, 2020
2020
Merging Mob Programming and a Student Mentor Method into a Programming Class
SKDSH Washizaki, Y Fukazawa
情報処理学会第 82 回全国大会 2, 07, 2020
2020
Learning Effects in Programming Learning Using Python and Raspberry Pi: Case Study with Elementary School Students
D Saito, H Washizaki, Y Fukazawa, T Yoshida, I Kaneko, H Kamo
2019 IEEE International Conference on Engineering, Technology and Education …, 2019
2019
Study on the Learning Effects Based on Characteristics in Programming Learning Environments for Novice Learners
D Saito
早稲田大学, 2018
2018
小学校におけるプログラミング教育において活用可能なルーブリックの提案
佐々木綾菜, 鷲崎弘宜, 齋藤大輔, 深澤良彰, 武藤優介, 西澤利治
日本デジタル教科書学会発表予稿集 日本デジタル教科書学会第 6 回年次大会, 33-34, 2017
2017
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