Andrew Feng
Andrew Feng
Research Scientist, Institute for Creative Technologies
Verified email at ict.usc.edu
Title
Cited by
Cited by
Year
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
1132013
Rapid avatar capture and simulation using commodity depth sensors
A Shapiro, A Feng, R Wang, H Li, M Bolas, G Medioni, E Suma
Computer Animation and Virtual Worlds 25 (3-4), 201-211, 2014
782014
Avatar reshaping and automatic rigging using a deformable model
A Feng, D Casas, A Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015
642015
An example-based motion synthesis technique for locomotion and object manipulation
AW Feng, Y Xu, A Shapiro
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
572012
A practical and configurable lip sync method for games
Y Xu, AW Feng, S Marsella, A Shapiro
Proceedings of Motion on Games, 131-140, 2013
422013
An analysis of motion blending techniques
A Feng, Y Huang, M Kallmann, A Shapiro
International Conference on Motion in Games, 232-243, 2012
332012
Motion recognition of self and others on realistic 3D avatars
S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017
202017
Fast, automatic character animation pipelines
A Feng, Y Huang, Y Xu, A Shapiro
Computer Animation and Virtual Worlds 25 (1), 3-16, 2014
192014
The Effect of An Animated Virtual Character on Mobile Chat Interactions
SH Kang, AW Feng, A Leuski, D Casas, A Shapiro
Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015
172015
Just‐in‐time, viable, 3‐D avatars from scans
A Feng, ES Rosenberg, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1769, 2017
162017
The effect of operating a virtual doppleganger in a 3D simulation
G Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro
Proceedings of the 9th International Conference on Motion in Games, 167-174, 2016
162016
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters
M Papaefthymiou, A Feng, A Shapiro, G Papagiannakis
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 22, 2015
122015
COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds (2013) Published online in Wiley Online Library (wileyonlinelibrary. com). DOI: 10.1002/cav. 1560 RESEARCH …
A Feng, Y Huang, Y Xu, A Shapiro
12*
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors
D Casas, A Feng, O Alexander, G Fyffe, P Debevec, R Ichikari, H Li, ...
Proceedings of the 29th International Conference on Computer Animation and …, 2016
112016
Analyzing the effect of avatar self-similarity on men and women in a search and rescue game
H Wauck, G Lucas, A Shapiro, A Feng, J Boberg, J Gratch
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
102018
Automating the transfer of a generic set of behaviors onto a virtual character
A Feng, Y Huang, Y Xu, A Shapiro
International Conference on Motion in Games, 134-145, 2012
102012
Mobile personal healthcare mediated by virtual humans
A Leuski, R Gowrisankar, T Richmond, A Shapiro, Y Xu, A Feng
Proceedings of the companion publication of the 19th international …, 2014
92014
Do Avatars that Look Like Their Users Improve Performance in a Simulation?
GM Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro
International Conference on Intelligent Virtual Agents, 351-354, 2016
72016
Acting the part: the role of gesture on avatar identity
A Feng, G Lucas, S Marsella, E Suma, CC Chiu, D Casas, A Shapiro
Proceedings of the Seventh International Conference on Motion in Games, 49-54, 2014
72014
Rapid avatar capture and simulation using commodity depth sensors
A Feng, A Shapiro, W Ruizhe, M Bolas, G Medioni, E Suma
ACM SIGGRAPH 2014 Talks, 16, 2014
72014
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Articles 1–20