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Andrew Feng
Andrew Feng
Research Scientist, Institute for Creative Technologies
Verified email at ict.usc.edu
Title
Cited by
Cited by
Year
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
1862013
Rapid avatar capture and simulation using commodity depth sensors
A Feng, A Shapiro, W Ruizhe, M Bolas, G Medioni, E Suma
ACM SIGGRAPH 2014 Talks, 16, 2014
1092014
Avatar reshaping and automatic rigging using a deformable model
A Feng, D Casas, A Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015
942015
A practical and configurable lip sync method for games
Y Xu, AW Feng, S Marsella, A Shapiro
Proceedings of Motion on Games, 131-140, 2013
792013
An example-based motion synthesis technique for locomotion and object manipulation
AW Feng, Y Xu, A Shapiro
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
682012
STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset
M Chen, Q Hu, T Hugues, A Feng, Y Hou, K McCullough, L Soibelman
arXiv preprint arXiv:2203.09065, 2022
442022
An analysis of motion blending techniques
A Feng, Y Huang, M Kallmann, A Shapiro
International Conference on Motion in Games, 232-243, 2012
442012
Motion recognition of self and others on realistic 3D avatars
S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017
402017
Just‐in‐time, viable, 3‐D avatars from scans
A Feng, ES Rosenberg, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1769, 2017
352017
Photogrammetric point cloud segmentation and object information extraction for creating virtual environments and simulations
M Chen, A Feng, R McAlinden, L Soibelman
Journal of Management in Engineering 36 (2), 04019046, 2020
302020
3D photogrammetry point cloud segmentation using a model ensembling framework
M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman
Journal of Computing in Civil Engineering 34 (6), 04020048, 2020
292020
Analyzing the effect of avatar self-similarity on men and women in a search and rescue game
H Wauck, G Lucas, A Shapiro, A Feng, J Boberg, J Gratch
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
272018
The effect of operating a virtual doppleganger in a 3D simulation
G Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro
Proceedings of the 9th International Conference on Motion in Games, 167-174, 2016
272016
Fast, automatic character animation pipelines
A Feng, Y Huang, Y Xu, A Shapiro
Computer Animation and Virtual Worlds 25 (1), 3-16, 2014
262014
The Effect of An Animated Virtual Character on Mobile Chat Interactions
SH Kang, AW Feng, A Leuski, D Casas, A Shapiro
Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015
232015
Automating the transfer of a generic set of behaviors onto a virtual character
A Feng, Y Huang, Y Xu, A Shapiro
International Conference on Motion in Games, 134-145, 2012
182012
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors
D Casas, A Feng, O Alexander, G Fyffe, P Debevec, R Ichikari, H Li, ...
Proceedings of the 29th International Conference on Computer Animation and …, 2016
152016
COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds (2013) Published online in Wiley Online Library (wileyonlinelibrary. com). DOI: 10.1002/cav. 1560 RESEARCH …
A Feng, Y Huang, Y Xu, A Shapiro
13*
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters
M Papaefthymiou, A Feng, A Shapiro, G Papagiannakis
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 22, 2015
122015
Fully automated photogrammetric data segmentation and object information extraction approach for creating simulation terrain
M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman, ...
arXiv preprint arXiv:2008.03697, 2020
112020
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Articles 1–20