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Rudy McDaniel
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The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms
RF Kenny, R McDaniel
British Journal of Educational Technology 42 (2), 197-213, 2011
2762011
Transforming online learning through narrative and student agency
R Lindgren, R McDaniel
Educational Technology & Society 15 (4), 344, 2012
2042012
Using badges for shaping interactions in online learning environments
R McDaniel, R Lindgren, J Friskics
2012 IEEE international professional communication conference, 1-4, 2012
1852012
Building better digital badges: Pairing completion logic with psychological factors
R McDaniel, J Fanfarelli
Simulation & Gaming 47 (1), 73-102, 2016
732016
Improving presence theory through experiential design
DB Chertoff, SL Schatz, R McDaniel, CA Bowers
Presence 17 (4), 405-413, 2008
582008
Understanding digital badges through feedback, reward, and narrative: a multidisciplinary approach to building better badges in social environments
J Fanfarelli, S Vie, R McDaniel
Communication Design Quarterly Review 3 (3), 56-60, 2015
502015
Serious storytelling: Narrative considerations for serious games researchers and developers
R McDaniel, SM Fiore, D Nicholson
Serious game design and development: Technologies for training and learning …, 2010
462010
Exploring digital badges in university courses: Relationships between quantity, engagement, and performance.
JR Fanfarelli, R McDaniel
Online Learning 21 (2), n2, 2017
442017
Developer discourse: Exploring technical communication practices within video game development
R McDaniel, A Daer
Technical Communication Quarterly 25 (3), 155-166, 2016
362016
Individual differences in digital badging: Do learner characteristics matter?
JR Fanfarelli, R McDaniel
Journal of Educational Technology Systems 43 (4), 403-428, 2015
332015
Theoretical foundations of experiential learning
S Fiore, D Metcalf, R McDaniel
The Handbook of Experiential Learning, John Wiley and Sons, San Francisco, 33-58, 2007
312007
Understanding digital ethics: Cases and contexts
J Beever, R McDaniel, NA Stanlick
Routledge, 2019
292019
Adapting UX to the design of healthcare games and applications
JR Fanfarelli, R McDaniel, C Crossley
Entertainment Computing 28, 21-31, 2018
292018
Designing effective digital badges: Applications for learning
JR Fanfarelli, R McDaniel
Routledge, 2019
272019
Best practices for integrating game-based learning into online teaching
R McDaniel, P Telep
Journal of Online Learning and Teaching 5 (2), 424-438, 2009
272009
The rhetorical nature of XML: Constructing knowledge in networked environments
JD Applen, R McDaniel
Routledge, 2009
242009
Creative content management: Importance, novelty, and affect as design heuristics for learning management systems
R McDaniel, JR Fanfarelli, R Lindgren
IEEE Transactions on Professional Communication 60 (2), 183-200, 2017
222017
Narrative-based collaboration systems for distributed teams: Nine research questions for information managers
SM Fiore, R McDaniel, F Jentsch
Information Systems Management 26 (1), 28-38, 2009
222009
Applying the narrative form and XML metadata to debriefing simulation-based exercises
JH Johnston, SM Fiore, R McDaniel
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49 …, 2005
222005
A digital badging dataset focused on performance, engagement and behavior‐related variables from observations in web‐based university courses
R McDaniel, JR Fanfarelli
British journal of educational technology 46 (5), 937-941, 2015
212015
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