Erick Passos
Erick Passos
Full Professor, IFPI, Brazil
Verified email at ifpi.edu.br
Title
Cited by
Cited by
Year
Turning real-world software development into a game
EB Passos, DB Medeiros, PAS Neto, EWG Clua
2011 Brazilian Symposium on Games and Digital Entertainment, 260-269, 2011
852011
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijů
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
452009
CATRA: interactive measuring and modeling of cataracts
VF Pamplona, EB Passos, J Zizka, MM Oliveira, E Lawson, E Clua, ...
ACM transactions on graphics (TOG) 30 (4), 1-8, 2011
392011
Supermassive crowd simulation on GPU based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital†…, 2008
392008
A bidimensional data structure and spatial optimization for supermassive crowd simulation on gpu
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
252010
Smart composition of game objects using dependency injection
EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
222010
Tutorial: Desenvolvimento de jogos com unity 3d
EB Passos, JR da Silva Jr, FEC Ribeiro, PT Mour„o
VIII Brazilian Symposium on Games and Digital Entertainment, 1-30, 2009
152009
Using remote memory to stabilise data efficiently on an EXT2 linux file system
F Brasileiro, W Cirne, E Passos, T Stanchi
152002
Catra: cataract probe with a lightfield display and a snap-on eyepiece for mobile phones
V Pamplona, E Passos, J Zizka, M Oliveira, E Lawson, E Clua, R Raskar
SIGGRAPH, Vancouver, BC, Canada, 2011
142011
A flocking boids simulation and optimization structure for mobile multicore architectures
M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ...
Proceedings of SBGames, 83-92, 2012
132012
Working and playing with scrum
DB Medeiros, PDADS Neto, EB Passos, W De Souza Araķjo
International Journal of Software Engineering and Knowledge Engineering 25†…, 2015
102015
Stimulating imitation of children with Down syndrome using a game approach
A Brand„o, E Passos, C Vasconcelos, A Conci, E Clua, S Brand„o, ...
Proceedings of the VIII Brazilian Symposium on Games and Digital†…, 2009
92009
Methods and apparatus for cataract detection and measurement
R Raskar, V Pamplona, E Passos, J Zizka
US Patent 8,746,885, 2014
72014
A Perception Simulation Architecture for Plot Generation of Emergent Storytelling.
D BATISTA, CT POZZER, EWG CLUA, EB PASSOS
Annual International Conference on Computer Games, Multimedia and Allied†…, 2012
7*2012
Neuronal editor agent for scene cutting in game cinematography
EB Passos, A Montenegro, EWG Clua, C Pozzer, V Azevedo
Computers in Entertainment (CIE) 7 (4), 1-17, 2010
72010
Sound wave propagation applied in games
M Zamith, E Passos, D Brandao, A Montenegro, E Clua, M Kischinhevsky, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 211-219, 2010
62010
Real time feature-based parallel morphing in GPU applied to texture-based animation
M Zamith, A Montenegro, E Passos, E Clua, A Conci, R Leal-Toledo, ...
2009 16th International Conference on Systems, Signals and Image Processing, 1-4, 2009
62009
Simulated perceptions for emergent storytelling
DB Carvalho, EG Clua, CT Pozzer, EB Passos, A Paes
Computational Intelligence 33 (4), 605-628, 2017
42017
Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System
JH Camelo, RL RabÍlo, E Passos
2014 Brazilian Symposium on Computer Games and Digital Entertainment, 220-229, 2014
32014
Fast and Safe Prototyping of Game Objects with Dependency Injection
EB Passos, JWS Sousa, G Nascimento, EWG Clua, L Kozovits
VII Brazilian Symposium on Computer Games and Digital Entertainment November†…, 2008
32008
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Articles 1–20