Ludovic Hoyet
Ludovic Hoyet
Chargé de Recherche Inria - Inria, Univ Rennes, CNRS, IRISA
Verified email at - Homepage
Cited by
Cited by
The role of interaction in virtual embodiment: Effects of the virtual hand representation
F Argelaguet, L Hoyet, M Trico, A Lécuyer
2016 IEEE Virtual Reality (VR), 3-10, 2016
Sleight of hand: perception of finger motion from reduced marker sets
L Hoyet, K Ryall, R McDonnell, C O'Sullivan
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2012
“Wow! i have six Fingers!”: Would You accept structural changes of Your hand in Vr?
L Hoyet, F Argelaguet, C Nicole, A Lécuyer
Frontiers in Robotics and AI 3, 27, 2016
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
L Hoyet, K Ryall, K Zibrek, H Park, J Lee, J Hodgins, C O'sullivan
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
Emotion capture: Emotionally expressive characters for games
C Ennis, L Hoyet, A Egges, R McDonnell
Proceedings of Motion on Games, 53-60, 2013
Exploring the effect of motion type and emotions on the perception of gender in virtual humans
K Zibrek, L Hoyet, K Ruhland, R Mcdonnell
ACM Transactions on Applied Perception (TAP) 12 (3), 1-20, 2015
Push it real: Perceiving causality in virtual interactions
L Hoyet, R McDonnell, C O'Sullivan
ACM Transactions on Graphics (TOG) 31 (4), 1-9, 2012
Interactive animation of virtual humans based on motion capture data
F Multon, R Kulpa, L Hoyet, T Komura
Computer Animation and Virtual Worlds 20 (5‐6), 491-500, 2009
Perceptual effect of shoulder motions on crowd animations
L Hoyet, AH Olivier, R Kulpa, J Pettré
ACM Transactions on Graphics (TOG) 35 (4), 1-10, 2016
Perceptual evaluation of footskate cleanup
M Pražák, L Hoyet, C O'Sullivan
Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer …, 2011
Perceptual evaluation of motion editing for realistic throwing animations
M Vicovaro, L Hoyet, L Burigana, C O'sullivan
ACM Transactions on Applied Perception (TAP) 11 (2), 1-23, 2014
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts
F Multon, L Hoyet, T Komura, R Kulpa
Proceedings of the 2007 ACM symposium on Virtual reality software and …, 2007
From motion capture to real-time character animation
F Multon, R Kulpa, L Hoyet, T Komura
International Workshop on Motion in Games, 72-81, 2008
Studying the sense of embodiment in VR shared experiences
R Fribourg, F Argelaguet, L Hoyet, A Lécuyer
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 273-280, 2018
A distance-based approach for human posture simulations
A Mucherino, D Gonçalves, A Bernardin, L Hoyet, F Multon
2017 Federated Conference on Computer Science and Information Systems …, 2017
Surface based motion retargeting by preserving spatial relationship
Z Liu, A Mucherino, L Hoyet, F Multon
Proceedings of the 11th Annual International Conference on Motion …, 2018
Responsive action generation by physically-based motion retrieval and adaptation
X Liang, L Hoyet, W Geng, F Multon
International Conference on Motion in Games, 313-324, 2010
An application-based characterization of dynamical distance geometry problems
A Mucherino, J Omer, L Hoyet, PR Giordano, F Multon
Optimization Letters 14 (2), 493-507, 2020
Studying gaze behaviour during collision avoidance with a virtual walker: Influence of the virtual reality setup
F Berton, AH Olivier, J Bruneau, L Hoyet, J Pettré
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 717-725, 2019
An Application-based Characterization of Dynamical Distance Geometry Problems, to appear in Optimization Letters
A Mucherino, J Omer, L Hoyet, PR Giordano, F Multon
Springer, 2019
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