The model of gamification principles for digital health interventions: evaluation of validity and potential utility M Floryan, PI Chow, SM Schueller, LM Ritterband Journal of medical Internet research 22 (6), e16506, 2020 | 44 | 2020 |
Principles of gamification for Internet interventions MR Floryan, LM Ritterband, PI Chow Translational behavioral medicine 9 (6), 1131-1138, 2019 | 36 | 2019 |
Recognizing dialogue content in student collaborative conversation T Dragon, M Floryan, B Woolf, T Murray Intelligent Tutoring Systems: 10th International Conference, ITS 2010 …, 2010 | 26 | 2010 |
Who needs help? Automating student assessment within exploratory learning environments M Floryan, T Dragon, N Basit, S Dragon, B Woolf Artificial Intelligence in Education: 17th International Conference, AIED …, 2015 | 12 | 2015 |
Achievement unlocked: Investigating which gamification elements motivate students M Sherriff, M Floryan 2016 ASEE Annual Conference & Exposition, 2016 | 9 | 2016 |
Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing M Floryan, BP Woolf Artificial Intelligence in Education: 16th International Conference, AIED …, 2013 | 8 | 2013 |
Rashi game: Towards an effective educational 3D gaming experience M Floryan, B Woolf 2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011 | 8 | 2011 |
Improving the efficiency of automatic knowledge generation through games and simulations M Floryan, BP Woolf Artificial Intelligence in Education: 16th International Conference, AIED …, 2013 | 7 | 2013 |
Effects of a pathfinding program visualization on algorithm development N Lytle, M Floryan, T Barnes Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019 | 5 | 2019 |
Optimizing the performance of educational web services M Floryan, BP Woolf 2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011 | 5 | 2011 |
DiSCS: a new sequence segmentation method for open-ended learning environments JP Bywater, M Floryan, JL Chiu International Conference on Artificial Intelligence in Education, 88-100, 2021 | 4 | 2021 |
Using machine learning techniques to capture engineering design behaviors JP Bywater, M Floryan, J Chiu, J Chao, C Schimpf, C Xie, C Vieira, ... International Society of the Learning Sciences, Inc.[ISLS]., 2018 | 4 | 2018 |
Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games. N Lytle, M Floryan, D Amin International Journal of Serious Games 4 (1), 2017 | 4 | 2017 |
Collaboration and content recognition features in an inquiry tutor M Floryan, T Dragon, B Woolf, T Murray Intelligent Tutoring Systems: 10th International Conference, ITS 2010 …, 2010 | 4 | 2010 |
Web-based personalized laboratories for engineering students EK Sichel, BP Woolf, M Floryan Proceedings of the 2014 Zone 1 Conference of the American Society for …, 2014 | 3 | 2014 |
Evolving expert knowledge bases: Applications of crowdsourcing and serious gaming to advance knowledge development for intelligent tutoring systems M Floryan University of Massachusetts Amherst, 2013 | 3 | 2013 |
When less is more: focused pruning of knowledge bases to improve recognition of student conversation M Floryan, T Dragon, BP Woolf Intelligent Tutoring Systems: 11th International Conference, ITS 2012 …, 2012 | 3 | 2012 |
Students that benefit from educational 3D games M Floryan, BP Woolf 2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011 | 3 | 2011 |
A literature review of the field of serious games M Floryan Computer Science, 2009 | 3 | 2009 |
Personalized intelligent software responses for engineering students EK Sichel, BP Woolf, M Floryan 2014 IEEE Innovations in Technology Conference, 1-6, 2014 | 1 | 2014 |