A study in play, pleasure and interaction design B Costello, E Edmonds Proceedings of the 2007 conference on Designing pleasurable products and …, 2007 | 219 | 2007 |
Understanding the experience of interactive art: Iamascope in Beta_space B Costello, L Muller, S Amitani, E Edmonds ACM International Conference Proceeding Series 123, 49-56, 2005 | 126 | 2005 |
Between the image and the act: Interactive sex entertainment on the internet M Kibby, B Costello Sexualities 4 (3), 353-369, 2001 | 85 | 2001 |
Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet M Kibby, B Costello Peter Murphy (Ed), Feminism and Masculinities, Chapter 16, 2004 | 62* | 2004 |
Collaborative analysis framework for evaluating interactive art experience Z Bilda, B Costello, S Amitani CoDesign 2 (4), 225-238, 2006 | 47 | 2006 |
Experience in serious games: between positive and serious experience T Marsh, B Costello Serious Games Development and Applications: Third International Conference …, 2012 | 45 | 2012 |
A tool for characterizing the experience of play B Costello, E Edmonds Proceedings of the Sixth Australasian Conference on Interactive …, 2009 | 45 | 2009 |
A pleasure framework B Costello Leonardo 40 (4), 370-371, 2007 | 41 | 2007 |
Directed and emergent play BM Costello, EA Edmonds Proceeding of the seventh ACM conference on Creativity and Cognition, 107-116, 2009 | 31 | 2009 |
Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior T Marsh, B Costello Persuasive Technology: 8th International Conference, PERSUASIVE 2013, Sydney …, 2013 | 27 | 2013 |
The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Don’t Starve BM Costello Games and Culture 13 (8), 807-824, 2018 | 21 | 2018 |
Rhythm, play and interaction design BM Costello Springer, 2018 | 16 | 2018 |
Play and the experience of interactive art. (PhD Thesis) B Costello University of New South Wales, Sydney, 2009 | 14* | 2009 |
Interaction design and creative practice L Candy, B Costello Design Studies 6 (29), 521-524, 2008 | 13 | 2008 |
My Friend Scarlet: Interactive Tragedy in The Path M Ryan, B Costello Games and Culture 7 (2), 111-126, 2012 | 12 | 2012 |
Deep Learning Games through the Lens of the Toy M Ryan, B Costello, A Stapleton Meaningful Play, 1-29, 2012 | 11 | 2012 |
Many Voices, One Project B Costello Candy, L. and Edmonds, E.(Eds) Interacting: Art, Research and the Creative …, 2011 | 11 | 2011 |
Manifesto on art, design and social science—Method as speculative event M Michael, B Costello, J Mooney-Somers, I Kerridge Leonardo 48 (2), 190-191, 2015 | 8 | 2015 |
Rhythms of kinesthetic empathy B Costello Leonardo 47 (3), 258-259, 2014 | 8 | 2014 |
Paying attention to rhythm in HCI: Some thoughts on methods BM Costello OZCHI 2020, 471-480, 2020 | 6* | 2020 |