Papers, Please and the systemic approach to engaging ethical expertise in videogames P Formosa, M Ryan, D Staines Ethics and Information Technology 18, 211-225, 2016 | 53 | 2016 |
Morality play: A model for developing games of moral expertise D Staines, P Formosa, M Ryan Games and Culture 14 (4), 410-429, 2019 | 31 | 2019 |
Videogames and moral pedagogy: A Neo-Kohlbergian approach D Staines Ethics and game design: Teaching values through play, 35-51, 2010 | 25 | 2010 |
Focus, sensitivity, judgement, action: Four lenses for designing morally engaging games M Ryan, D Staines, P Formosa | 14 | 2017 |
Four lenses for designing morally engaging games M Ryan, D Staines, P Formosa | 14 | 2016 |
State of play: Video games and moral engagement D Staines, M Consalvo, A Stangeby, S Pedraça Journal of Gaming & Virtual Worlds 11 (3), 271-288, 2019 | 9 | 2019 |
Reading Ren’Py: game engine affordances and design possibilities M Consalvo, D Staines Games and Culture 16 (6), 762-778, 2021 | 8 | 2021 |
Measuring morality in videogames research M Ryan, P Formosa, S Howarth, D Staines Ethics and Information Technology 22, 55-68, 2020 | 8 | 2020 |
Morality play: Designing videogames for moral expertise development D Staines UNSW Sydney, 2016 | 2 | 2016 |
Ethical Choices in Videogames: Lessons from Moral Pyschology D Staines, M Ryan Wordsonplay. com 6, 2011 | 1 | 2011 |
Immersive Sims: A New Paradigm or a New Game Genre? M Blasonato, C Cremona, M Kavakli, D Staines Human-Computer Interaction. Theoretical Approaches and Design Methods …, 2022 | | 2022 |
Trophies, typhon, and trolley problems: moral play and playing well in Prey D Staines, R Scheiding, M Blasanoto Well Played 11 (1), 56-77, 2022 | | 2022 |