Annika Waern
Annika Waern
Professor in Human-Computer Interaction, Uppsala University
Verified email at im.uu.se
TitleCited byYear
Pervasive games: theory and design
M Montola, J Stenros, A Waern
Morgan Kaufmann, 2009
7832009
A glass box approach to adaptive hypermedia
K Höök, J Karlgren, A Wærn, N Dahlbäck, C Jansson, K Karlgren, ...
User Modeling and User-Adapted Interaction 6 (2), 157-184, 1996
1921996
Social navigation of food recipes
M Svensson, K Höök, J Laaksolahti, A Waern
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2001
1142001
User involvement in automatic filtering: An experimental study
A Wærn
User Modeling and User-Adapted Interaction 14 (2), 201-237, 2004
882004
The design space of body games: technological, physical, and social design
E Márquez Segura, A Waern, J Moen, C Johansson
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2013
812013
The three-sixty illusion: designing for immersion in pervasive games
A Waern, M Montola, J Stenros
Proceedings of the 27th international conference on Human factors in …, 2009
612009
Prosopopeia: experiences from a pervasive Larp
S Jonsson, M Montola, A Waern, M Ericsson
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
612006
A recipe based on-line food store
M Svensson, J Laaksolahti, K Höök, A Waern
Proceedings of the 5th international conference on Intelligent user …, 2000
542000
Embodied sketching
E Márquez Segura, L Turmo Vidal, A Rostami, A Waern
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
532016
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
522004
Studying the Elusive Experience in Pervasive Games
J Stenros, A Waern, M Montola
Simulation & Gaming, 2011
492011
Pervasive play, immersion and story: designing interference
JP Bichard, A Waern
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
492008
Edited adaptive hypermedia: Combining human and machine intelligence to achieve filtered information
K Höök, Å Rudström, A Waern
481997
Play it for Real: Sustained Seamless Life/Game Merger in Momentum.
J Stenros, M Montola, A Waern, S Jonsson
DiGRA Conference, 2007
452007
Participant roles in socially expanded games
M Montola, A Waern
Pergames, Dublin, 99-106, 2006
452006
Ubiquitous service access through adapted user interfaces on multiple devices
S Nylander, M Bylund, A Waern
Personal and Ubiquitous Computing 9 (3), 123-133, 2005
432005
The ubiquitous interactor—device independent access to mobile services
S Nylander, M Bylund, A Waern
Computer-Aided Design of User Interfaces IV, 271-282, 2005
412005
Games as activity: Correcting the digital fallacy
J Stenros, A Waern
Videogame Studies, 11, 2010
382010
What is an intelligent interface
A Waern
Disponível por WWW em http://www. sics. se/annika/papers/intint. html, 1997
37*1997
‘I’m in love with someone that doesn’t exist!’Bleed in the context of a computer game
A Waern
Journal of Gaming & Virtual Worlds 3 (3), 239-257, 2011
362011
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