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Jouni Smed
Jouni Smed
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Title
Cited by
Cited by
Year
Aspects of networking in multiplayer computer games
J Smed, T Kaukoranta, H Hakonen
The Electronic Library, 2002
3002002
A review on networking and multiplayer computer games
J Smed, T Kaukoranta, H Hakonen
Turku Centre for Computer Science, 2002
2112002
Algorithms and networking for computer games
J Smed, H Hakonen
John Wiley & Sons, 2017
1332017
Towards a definition of a computer game
J Smed, H Hakonen
Turku Centre for Computer Science, 2003
942003
The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere.
S Hyrynsalmi, J Smed, K Kimppa
GamiFIN, 96-104, 2017
832017
Promoting children's health with digital games: A review of reviews
H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014
792014
Job grouping in surface mounted component printing
J Smed, M Johnsson, M Puranen, T Leipälä, O Nevalainen
Robotics and Computer-Integrated Manufacturing 15 (1), 39-49, 1999
531999
Job grouping in surface mounted component printing
J Smed, M Johnsson, M Puranen, T Leipälä, O Nevalainen
Robotics and Computer-Integrated Manufacturing 15 (1), 39-49, 1999
531999
Health game interventions to enhance physical activity self‐efficacy of children: a quantitative systematic review
A Pakarinen, H Parisod, J Smed, S Salanterae
Journal of advanced nursing 73 (4), 794-811, 2017
502017
Can we prevent collusion in multiplayer online games
J Smed, T Knuutila, H Hakonen
Proceedings of the Ninth Scandinavian Conference on Artificial Intelligence 9, 2006
482006
Scheduling algorithms for computer-aided line balancing in printed circuit board assembly
T Hayrinen, M Johnsson, T Johtela, J Smed, O Nevalainen
Production Planning & Control 11 (5), 497-510, 2000
322000
Scheduling algorithms for computer-aided line balancing in printed circuit board assembly
T Hayrinen, M Johnsson, T Johtela, J Smed, O Nevalainen
Production Planning & Control 11 (5), 497-510, 2000
322000
Determinants of tobacco-related health literacy: A qualitative study with early adolescents
H Parisod, A Axelin, J Smed, S Salanterä
International Journal of Nursing Studies 62, 71-80, 2016
302016
Feasibility of mobile health game “Fume” in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design
H Parisod, A Pakarinen, A Axelin, E Löyttyniemi, J Smed, S Salanterä
International journal of medical informatics 113, 26-37, 2018
282018
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study.
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 2016
272016
The advantages and limitations of digital games in children’s health promotion
H Parisod, M Aromaa, L Kauhanen, K Kimppa, C Laaksonen, V Leppänen, ...
Finnish Journal of eHealth and eWelfare 6 (4), 164-173, 2014
272014
Validating gameplay activity inventory (GAIN) for modeling player profiles
J Vahlo, J Smed, A Koponen
User modeling and user-adapted interaction 28 (4), 425-453, 2018
262018
Investigating the effects of motion-based Kinect game system on user cognition
A Nakai, A Pyae, M Luimula, S Hongo, H Vuola, J Smed
Journal on Multimodal User Interfaces 9 (4), 403-411, 2015
262015
Grouping and sequencing PCB assembly jobs with minimum feeder setups
K Salonen, J Smed, M Johnsson, O Nevalainen
Robotics and Computer-Integrated Manufacturing 22 (4), 297-305, 2006
262006
Investigating players' engagement, immersion, and experiences in playing Pokémon go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
252017
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