A systematic review of quantitative studies on the enjoyment of digital entertainment games ED Mekler, JA Bopp, AN Tuch, K Opwis Proceedings of the SIGCHI conference on human factors in computing systems …, 2014 | 137 | 2014 |
Negative emotion, positive experience? Emotionally moving moments in digital games JA Bopp, ED Mekler, K Opwis Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 79 | 2016 |
“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games JA Bopp, K Opwis, ED Mekler Proceedings of the 2018 chi conference on human factors in computing systems …, 2018 | 33 | 2018 |
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience ED Mekler, I Iacovides, JA Bopp Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 25 | 2018 |
" It Was Sad But Still Good" Gratifications of Emotionally Moving Game Experiences JA Bopp, ED Mekler, K Opwis Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015 | 16 | 2015 |
Exploring emotional attachment to game characters JA Bopp, LJ Müller, LF Aeschbach, K Opwis, ED Mekler Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 14 | 2019 |
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning GH Iten, JA Bopp, C Steiner, K Opwis, ED Mekler Computers in Human Behavior 89, 163-172, 2018 | 9 | 2018 |
Exploring the false affective dichotomy in games–emotions and meta-emotions ED Mekler, JA Bopp CHI PLAY'15 Workshop" The False Dichotomy between Positive and Negative …, 2015 | 4 | 2015 |
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality MJL Kors, ED Van der Spek, JA Bopp, K Millenaar, RL van Teutem, ... Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 1 | 2020 |
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games A Denisova, TD Nguyen, JA Bopp, ED Mekler | | 2021 |
Aesthetic Emotions in Digital Games: The Appeal of Moving, Challenging, and Thought-Provoking Player Experiences JA Bopp Aalto University, 2020 | | 2020 |
Was haben Games mit Politik zu tun? A Görgen, E Pfister, G Berger, JA Bopp, H Galliker | | 2019 |
Citizen Science, Gamification, and Virtual Reality for Cognitive Research. J Jarecki, JF Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ... CogSci, 2017 | | 2017 |
Wed 09: 00–Workshop: Citizen Science, Gamification, and Virtual Reality for Cognitive Research J Jarecki, J Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ... | | |