A systematic review of quantitative studies on the enjoyment of digital entertainment games ED Mekler, JA Bopp, AN Tuch, K Opwis Proceedings of the SIGCHI conference on human factors in computing systems …, 2014 | 285 | 2014 |
Negative emotion, positive experience? Emotionally moving moments in digital games JA Bopp, ED Mekler, K Opwis Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016 | 235 | 2016 |
“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games JA Bopp, K Opwis, ED Mekler Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 126 | 2018 |
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience ED Mekler, I Iacovides, JA Bopp Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 122 | 2018 |
Exploring emotional attachment to game characters JA Bopp, LJ Müller, LF Aeschbach, K Opwis, ED Mekler Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 121 | 2019 |
“Whatever the emotional experience, it’s up to them”: Insights from designers of emotionally impactful games A Denisova, JA Bopp, TD Nguyen, ED Mekler Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 46 | 2021 |
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning GH Iten, JA Bopp, C Steiner, K Opwis, ED Mekler Computers in Human Behavior 89, 163-172, 2018 | 45 | 2018 |
" It Was Sad But Still Good" Gratifications of Emotionally Moving Game Experiences JA Bopp, ED Mekler, K Opwis Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015 | 34 | 2015 |
The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality MJL Kors, ED Van Der Spek, JA Bopp, K Millenaar, RL Van Teutem, ... Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 23 | 2020 |
" My Soul Got a Little Bit Cleaner" Art Experience in Videogames JA Bopp, JB Vornhagen, ED Mekler Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-19, 2021 | 15 | 2021 |
Aesthetic Emotions in Digital Games: The Appeal of Moving, Challenging, and Thought-Provoking Player Experiences JA Bopp Aalto University, 2020 | 8 | 2020 |
Exploring the false affective dichotomy in games–emotions and meta-emotions ED Mekler, JA Bopp CHI PLAY'15 Workshop" The False Dichotomy between Positive and Negative …, 2015 | 5 | 2015 |
Citizen science, gamification, and virtual reality for cognitive research JB Jarecki Proceedings of the Annual Meeting of the Cognitive Science Society 39, 2017 | 2 | 2017 |
Art Experience in Videogames J Bopp, J Vornhagen, E Mekler Conference of the International Association of Empirical Aesthetics, 2021 | | 2021 |
Was haben Games mit Politik zu tun? A Görgen, E Pfister, G Berger, JA Bopp, H Galliker | | 2019 |
Wed 09: 00–Workshop: Citizen Science, Gamification, and Virtual Reality for Cognitive Research J Jarecki, J Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ... | | |