Tyler Thrash
Tyler Thrash
Chair of Cognitive Science, ETH Zurich
Verified email at gess.ethz.ch - Homepage
Title
Cited by
Cited by
Year
Virtual reality as an empirical research tool—Exploring user experience in a real building and a corresponding virtual model
SF Kuliga, T Thrash, RC Dalton, C Hölscher
Computers, environment and urban systems 54, 363-375, 2015
1622015
Crowd behaviour during high-stress evacuations in an immersive virtual environment
M Moussaïd, M Kapadia, T Thrash, RW Sumner, M Gross, D Helbing, ...
Journal of The Royal Society Interface 13 (122), 20160414, 2016
962016
Spatial navigation by congenitally blind individuals.
VR Schinazi, T Thrash, DR Chebat
WIREs Cognitive Science, 2016
912016
Performance of redirected walking algorithms in a constrained virtual world
E Hodgson, E Bachmann, T Thrash
IEEE transactions on visualization and computer graphics 20 (4), 579-587, 2014
292014
Wayfinding decision situations: A conceptual model and evaluation
I Giannopoulos, P Kiefer, M Raubal, KF Richter, T Thrash
International Conference on Geographic Information Science, 221-234, 2014
262014
Virtual sensing and virtual reality: How new technologies can boost research on crowd dynamics
M Moussaïd, VR Schinazi, M Kapadia, T Thrash
Frontiers in Robotics and AI 5, 82, 2018
112018
Evaluation of control interfaces for desktop virtual environments
T Thrash, M Kapadia, M Moussaid, C Wilhelm, D Helbing, RW Sumner, ...
Presence: Teleoperators and Virtual Environments 24 (4), 322-334, 2015
112015
View combination: A generalization mechanism for visual recognition
A Friedman, D Waller, T Thrash, N Greenauer, E Hodgson
Cognition 119 (2), 229-241, 2011
102011
Evaluation of a conceptual framework for predicting navigation performance in virtual reality
J Grübel, T Thrash, C Hölscher, VR Schinazi
PloS one 12 (9), e0184682, 2017
92017
Spatial navigation by congenitally blind individuals. WIREs Cognitive Science, 7 (1), 37–58
VR Schinazi, T Thrash, DR Chebat
92016
The effect of crowdedness on human wayfinding and locomotion in a multi-level virtual shopping mall
H Li, T Thrash, C Hölscher, VR Schinazi
Journal of Environmental Psychology 65, 101320, 2019
72019
A networked desktop virtual reality setup for decision science and navigation experiments with multiple participants
H Zhao, T Thrash, S Wehrli, C Hölscher, M Kapadia, J Grübel, RP Weibel, ...
JoVE (Journal of Visualized Experiments), e58155, 2018
52018
Virtual reality experiments with physiological measures
RP Weibel, J Grübel, H Zhao, T Thrash, D Meloni, C Hölscher, ...
JoVE (Journal of Visualized Experiments), e58318, 2018
32018
Identifying indoor navigation landmarks using a hierarchical multi-criteria decision framework
RK Dubey, SS Sohn, T Thrash, C Hoelscher, M Kapadia
Motion, Interaction and Games, 1-11, 2019
22019
The acquisition of survey knowledge for local and global landmark configurations under time pressure
S Credé, T Thrash, C Hölscher, SI Fabrikant
Spatial Cognition & Computation 19 (3), 190-219, 2019
22019
Do skyscrapers facilitate spatial learning under stress? On the cognitive processing of global landmarks
S Credé, SI Fabrikant, T Thrash, C Hölscher
International Conference on Spatial Information Theory, 27-29, 2017
22017
Towards an Information-Theoretic Framework for Quantifying Wayfinding Information in Virtual Environments.
RK Dubey, M Kapadia, T Thrash, VR Schinazi, C Hoelscher
CAID@ IJCAI, 40-46, 2017
22017
Information Theoretic Model to Simulate Agent-Signage Interaction for Wayfinding
RK Dubey, T Thrash, M Kapadia, C Hoelscher, VR Schinazi
Cognitive Computation, 1-18, 2019
12019
Social density and building layout: The experience of crowding in wayfinding
K Jazuk, P Mavros, T Thrash, V Schinazi, C Holscher
Cognitive Processing 19 (Suppl 1), S42, 2018
12018
Emotionale Reaktionen auf Präsentationsformen von 3D Landschaftsvisualisierungen: statisch vs. animiert & simultan vs. sequentiell
C Schweri, SI Fabrikant, UW Hayek, PL PLUS, U Systemen, T Thrash, ...
Geographisches Institut der Universität Zürich, 2018
12018
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Articles 1–20