Frans Mäyrä
Frans Mäyrä
Professor of Information Studies and Interactive Media, Tampere University
Verified email at - Homepage
Cited by
Cited by
Fundamental components of the gameplay experience: Analysing immersion
L Ermi, F Mäyrä
Worlds in play: International perspectives on digital games research 37 (2 …, 2005
An introduction to game studies
F Mäyrä
Sage, 2008
At least nine ways to play: Approaching gamer mentalities
KP Kallio, F Mäyrä, K Kaipainen
Games and Culture 6 (4), 327-353, 2011
An introduction to game studies
F Mayra
Sage Publications Ltd., 2008
Communication and community in digital entertainment services
A Järvinen, S Heliö, F Mäyrä
University of Tampere: Hypermedia Laboratory Net Series 2, 9-43, 2002
Pelaajabarometri 2018: Monimuotoistuva mobiilipelaaminen
J Kinnunen, P Lilja, F Mäyrä
Tampereen yliopisto, 2018
Player-centred game design: Experiences in using scenario study to inform mobile game design
L Ermi, F Mäyrä
Game Studies 5 (1), 1-10, 2005
Multiplayer: The social aspects of digital gaming
T Quandt, S Kröger
Routledge, 2013
The many faces of sociability and social play in games
J Stenros, J Paavilainen, F Mäyrä
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
A case study in pervasive game design: the songs of north
P Lankoski, S Heliö, J Nummela, J Lahti, F Mäyrä, L Ermi
Proceedings of the third Nordic conference on Human-computer interaction …, 2004
Getting into the game: doing multidisciplinary game studies
GSF Mäyrä
The video game theory reader 2, 335-352, 2008
The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play.
F Mäyrä
DiGRA Conference, 2007
Digital games research: A survey study on an emerging field and its prevalent debates
T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ...
Journal of Communication 65 (6), 975-996, 2015
Pervasive games in ludic society
J Stenros, M Montola, F Mäyrä
Proceedings of the 2007 conference on Future Play, 30-37, 2007
Pelien voima ja pelaamisen hallinta
L Ermi, S Heliö, F Mäyrä
Lapset ja nuoret pelikulttuurien toimijoina. Tampereen yliopiston …, 2004
Pokémon GO: Entering the Ludic Society
F Mäyrä
Mobile Media & Communication 5 (1), 47-50, 2017
Define real, moron!
E Aarseth
Digarec series, 50-69, 2011
Designing sound for a pervasive mobile game
I Ekman, L Ermi, J Lahti, J Nummela, P Lankoski, F Mäyrä
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Communication and community in digital entertainment services. Prestudy Research Report
A Järvinen, S Heliö, F Mäyrä
Pelaajabarometri 2015: Lajityyppien suosio
F Mäyrä, J Karvinen, L Ermi
Tampereen yliopisto, 2016
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