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Maren Awiszus
Maren Awiszus
Verified email at tnt.uni-hannover.de
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Cited by
Year
TOAD-GAN: coherent style level generation from a single example
M Awiszus, F Schubert, B Rosenhahn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
452020
Markov Chain Neural Networks
M Awiszus, B Rosenhahn
Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018
272018
World-GAN: a Generative Model for Minecraft Worlds
M Awiszus, F Schubert, B Rosenhahn
2021 IEEE Conference on Games (CoG), 1-8, 2021
212021
Toad-gan: a flexible framework for few-shot level generation in token-based games
F Schubert, M Awiszus, B Rosenhahn
IEEE Transactions on Games 14 (2), 284-293, 2021
162021
Learning disentangled representations via independent subspaces
M Awiszus, H Ackermann, B Rosenhahn
Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2019
122019
Unsupervised features for facial expression intensity estimation over time
M Awiszus, S Graßhof, F Kuhnke, J Ostermann
Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018
72018
3D braid guide hair reconstruction using electroluminescent wires
H Hachmann, M Awiszus, B Rosenhahn
The Visual Computer 34, 793-804, 2018
42018
Wor (l) d-GAN: Towards Natural Language Based PCG in Minecraft
M Awiszus, F Schubert, B Rosenhahn
IEEE Transactions on Games, 2022
22022
3.2 AI for Romantic comedies
M Cook, M Awiszus, D Cakmak, A Denisova, A Dockhorn, C Harteveld, ...
Human-Game AI Interaction, 37, 0
3.13 Explainable AI for Games
J Zhu, M Awiszus, M Cook, A Dockhorn, M Eberhardinger, D Loiacono, ...
Human-Game AI Interaction, 73, 0
Learning Disentangled Representations via Independent Subspaces Open Website
M Awiszus, H Ackermann, B Rosenhahn
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Articles 1–11