Instant neural graphics primitives with a multiresolution hash encoding T Müller, A Evans, C Schied, A Keller arXiv preprint arXiv:2201.05989, 2022 | 50 | 2022 |
Fast approximations for global illumination on dynamic scenes A Evans ACM SIGGRAPH 2006 Courses, 153-171, 2006 | 32 | 2006 |
Learning from failure: a survey of promising, unconventional and mostly abandoned renderers for ‘dreams ps4’, a geometrically dense, painterly ugc game A Evans Advances in Real-Time Rendering in Games. MediaMolecule, SIGGRAPH 2, 2015 | 11 | 2015 |
Four tricks for fast blurring in software and hardware A Evans online]. http://www. gamasutra. com/features/20010209/evans_01. htm, 2001 | 6 | 2001 |
Extracting Triangular 3D Models, Materials, and Lighting From Images J Munkberg, J Hasselgren, T Shen, J Gao, W Chen, A Evans, T Müller, ... Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 2 | 2022 |
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis J Tremblay, M Meshry, A Evans, J Kautz, A Keller, S Khamis, C Loop, ... arXiv preprint arXiv:2205.07058, 2022 | 1 | 2022 |
Variable Bitrate Neural Fields T Takikawa, A Evans, J Tremblay, T Müller, M McGuire, A Jacobson, ... arXiv preprint arXiv:2206.07707, 2022 | | 2022 |
Efficient Unbiased Volume Path Tracing on the GPU N Hofmann, A Evans Ray Tracing Gems II, 699-711, 2021 | | 2021 |
Extracting Triangular 3D Models, Materials, and Lighting From Images Supplemental Material J Munkberg, J Hasselgren, T Shen, J Gao, W Chen, A Evans, T Müller, ... | | |