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Alex Evans
Alex Evans
Principal Research Scientist, NVIDIA
Verified email at nvidia.com - Homepage
Title
Cited by
Cited by
Year
Instant neural graphics primitives with a multiresolution hash encoding
T Müller, A Evans, C Schied, A Keller
arXiv preprint arXiv:2201.05989, 2022
502022
Fast approximations for global illumination on dynamic scenes
A Evans
ACM SIGGRAPH 2006 Courses, 153-171, 2006
322006
Learning from failure: a survey of promising, unconventional and mostly abandoned renderers for ‘dreams ps4’, a geometrically dense, painterly ugc game
A Evans
Advances in Real-Time Rendering in Games. MediaMolecule, SIGGRAPH 2, 2015
112015
Four tricks for fast blurring in software and hardware
A Evans
online]. http://www. gamasutra. com/features/20010209/evans_01. htm, 2001
62001
Extracting Triangular 3D Models, Materials, and Lighting From Images
J Munkberg, J Hasselgren, T Shen, J Gao, W Chen, A Evans, T Müller, ...
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022
22022
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis
J Tremblay, M Meshry, A Evans, J Kautz, A Keller, S Khamis, C Loop, ...
arXiv preprint arXiv:2205.07058, 2022
12022
Variable Bitrate Neural Fields
T Takikawa, A Evans, J Tremblay, T Müller, M McGuire, A Jacobson, ...
arXiv preprint arXiv:2206.07707, 2022
2022
Efficient Unbiased Volume Path Tracing on the GPU
N Hofmann, A Evans
Ray Tracing Gems II, 699-711, 2021
2021
Extracting Triangular 3D Models, Materials, and Lighting From Images Supplemental Material
J Munkberg, J Hasselgren, T Shen, J Gao, W Chen, A Evans, T Müller, ...
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