Follow
Mitchell McEwan
Mitchell McEwan
Lecturer in Computer Games, Macquarie University
Verified email at mq.edu.au - Homepage
Title
Cited by
Cited by
Year
Videogame control device impact on the play experience
M McEwan, D Johnson, P Wyeth, A Blackler
Proceedings of the 8th australasian conference on interactive entertainment …, 2012
512012
Natural mapping and intuitive interaction in videogames
MW McEwan, AL Blackler, DM Johnson, PA Wyeth
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
422014
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation
M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
402016
Sessional academic success: A distributed framework for academic support and development
J Hamilton, M Fox, M McEwan
Journal of University Teaching & Learning Practice 10 (3), 9, 2013
362013
Greater rewards in videogames lead to more presence, enjoyment and effort
D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling
Computers in Human Behavior 87, 66-74, 2018
352018
Perspectives on the nature of intuitive interaction
A Blackler, S Desai, M McEwan, V Popovic, S Diefenbach
Intuitive interaction: Research and application, 19-40, 2018
132018
Expressive interactions: Tablet usability for young mobile learners
P Wyeth, M McEwan, P Roe, I MacColl
Proceedings of the 23rd Australian Computer-Human Interaction Conference …, 2011
112011
The influence of naturally mapped control interfaces for video games on the player experience and intuitive interaction
MW McEwan
Queensland University of Technology, 2017
82017
Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis
M McEwan, C Phillips, P Wyeth, D Johnson
Proceedings of the interaction design and children conference, 532-540, 2020
62020
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study
P Formosa, M Ryan, S Howarth, J Messer, M McEwan
Games and Culture 17 (1), 89-121, 2022
42022
A proposed AI-enhanced serious game for cybersecurity ethics training
D Richards, P Formosa, M Ryan, M Hitchens, M McEwan
Conference of the Australasian Institute of Computer Ethics (9th: 2020), 1-9, 2020
32020
Intuitive Interaction with Motion Controls in a Tennis Video Game
M McEwan, A Blackler, P Wyeth, D Johnson
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
22020
The Impact of Social Proof on Moral Decision-Making in Video Games
V Sansare, J Rovere, M McEwan, M Ryan
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
12021
Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
G Wallner, A Meschtscherjakov, M Birk, J Iacovides, M McEwan
ACM, 2021
2021
How to increase ethical awareness in cybersecurity decision-making
B Sadeghi, D Richards, P Formosa, M McEwan, M Hitchens
Designing a Game for Kids with Cystic Fibrosis
J Gilbert, P Dalgety, J Lowe, B Rogencamp, M McEwan
The system can't perform the operation now. Try again later.
Articles 1–16