Sophie Stellmach
TitleCited byYear
Look & touch: gaze-supported target acquisition
S Stellmach, R Dachselt
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
1412012
PaperLens: Advanced Magic Lens Interaction Above the Tabletop
M Spindler, S Stellmach, R Dachselt
ACM International Conference on Interactive Tabletops and Surfaces, 8, 2009
1402009
Electroencephalographic assessment of player experience: A pilot study in affective ludology
LE Nacke, S Stellmach, CA Lindley
Simulation & Gaming 42 (5), 632-655, 2011
932011
Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets
S Stellmach, R Dachselt
Proceedings of the sigchi conference on human factors in computing systems …, 2013
772013
Designing gaze-supported multimodal interactions for the exploration of large image collections
S Stellmach, S Stober, A Nürnberger, R Dachselt
Proceedings of the 1st conference on novel gaze-controlled applications, 1, 2011
572011
Gameplay experience in a gaze interaction game
LE Nacke, S Stellmach, D Sasse, CA Lindley
arXiv preprint arXiv:1004.0259, 2010
572010
Log who’s playing: psychophysiological game analysis made easy through event logging
L Nacke, C Lindley, S Stellmach
International conference on Fun and Games, 150-157, 2008
572008
Investigating gaze-supported multimodal pan and zoom
S Stellmach, R Dachselt
Proceedings of the Symposium on Eye Tracking Research and Applications, 357-360, 2012
522012
Advanced gaze visualizations for three-dimensional virtual environments
S Stellmach, L Nacke, R Dachselt
Proceedings of the 2010 symposium on eye-tracking research & Applications …, 2010
502010
Proxemics play: understanding proxemics for designing digital play experiences
F Mueller, S Stellmach, S Greenberg, A Dippon, S Boll, J Garner, R Khot, ...
Proceedings of the 2014 conference on Designing interactive systems, 533-542, 2014
492014
3d attentional maps: aggregated gaze visualizations in three-dimensional virtual environments
S Stellmach, L Nacke, R Dachselt
Proceedings of the international conference on advanced visual interfaces …, 2010
392010
Gaze-supported foot interaction in zoomable information spaces
F Göbel, K Klamka, A Siegel, S Vogt, S Stellmach, R Dachselt
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3059-3062, 2013
362013
Designing gaze-based user interfaces for steering in virtual environments
S Stellmach, R Dachselt
Proceedings of the Symposium on Eye Tracking Research and Applications, 131-138, 2012
342012
What you look at is what you get: gaze-based user interfaces.
RJK Jacob, S Stellmach
interactions 23 (5), 62-65, 2016
202016
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments
LE Nacke, S Stellmach, D Sasse, J Niesenhaus, R Dachselt
Entertainment Computing 2 (4), 265-273, 2011
202011
Look & pedal: Hands-free navigation in zoomable information spaces through gaze-supported foot input
K Klamka, A Siegel, S Vogt, F Göbel, S Stellmach, R Dachselt
Proceedings of the 2015 ACM on International Conference on Multimodal …, 2015
182015
Investigating freehand pan and zoom
S Stellmach, M Jüttner, C Nywelt, J Schneider, R Dachselt
Mensch & Computer 2012: interaktiv informiert–allgegenwärtig und allumfassend!?, 2012
172012
The costs and benefits of combining gaze and hand gestures for remote interaction
Y Zhang, S Stellmach, A Sellen, A Blake
IFIP Conference on Human-Computer Interaction, 570-577, 2015
162015
Trends and techniques in visual gaze analysis
S Stellmach, LE Nacke, R Dachselt, CA Lindley
arXiv preprint arXiv:1004.0258, 2010
122010
A psychophysiological logging system for a digital game modification
S Stellmach
Unpublished Internship Report, Department of Simulation and Graphics. Otto …, 2007
122007
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Articles 1–20