Rikke Toft Nørgård
Title
Cited by
Cited by
Year
Academic citizenship beyond the campus: A call for the placeful university
RT Nørgård, SSE Bengtsen
Higher Education Research & Development 35 (1), 4-16, 2016
612016
Playful learning in higher education: developing a signature pedagogy
RT Nørgård, C Toft-Nielsen, N Whitton
International Journal of Play 6 (3), 272-282, 2017
362017
Patterns of inclusion: Fostering digital citizenship through hybrid education
AY Pedersen, RT Nørgaard, C Köppe
Journal of Educational Technology & Society 21 (1), 225-236, 2018
262018
The joy of doing: The corporeal connection in player-avatar identity
RT Nørgård
Philosophy of Computer Games, Athens, Greece, 2011
252011
Towards a pattern language for hybrid education
C Köppe, RT Nørgård, AY Pedersen
Proceedings of the VikingPLoP 2017 Conference on Pattern Languages of …, 2017
222017
Participatory academic communities: a transdisciplinary perspective on participation in education beyond the institution
JH Aaen, RT Nørgård
Conjunctions. Transdisciplinary journal of cultural participation 2 (2), 67-98, 2015
212015
Hybrid learning spaces––Design, data, didactics
A Cohen, RT Nørgård, Y Mor
British Journal of Educational Technology 51 (4), 1039-1044, 2020
182020
The worldhood university: Design signatures & guild thinking
RT Nørgård, SSE Bengtsen
The Thinking University, 167-183, 2018
182018
Designing hybrid learning spaces in higher education
C Hilli, RT Nørgård, JH Aaen
Dansk Universitetspædagogisk Tidsskrift 15 (27), 66-82, 2019
162019
Networked learning in, for, and with the world
RT Nørgård, Y Mor, SSE Bengtsen
Networked Professional Learning, 71-88, 2019
162019
Crafting code at the demo-scene
NB Hansen, RT Nørgård, K Halskov
Proceedings of the 2014 conference on Designing interactive systems, 35-38, 2014
162014
Open-ended education: How open-endedness might foster and promote technological imagination, enterprising and participation in education
RT Nørgård, RB Paaskesen
Conjunctions 3 (1), 1-25, 2016
132016
Expertise as gender performativity and corporeal craftsmanship: Towards a multilayered understanding of gaming expertise
C Toft-Nielsen, RT Nørgård
Convergence 21 (3), 343-359, 2015
112015
Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters
RT Nørgård, C Toft-Nielsen
Eludamos. Journal for Computer Game Culture 8 (1), 171-198, 2014
82014
MOOC design workshop: Educational innovation with empathy and intent
Y Mor, S Warburton, RT Nørgård, PA Ullmo
European Conference on Technology Enhanced Learning, 453-459, 2016
72016
Designtænkning som didaktisk metode: Læringsdesign for teknologisk forestillingskraft og handlekraft
RB Paaskesen, RT Nørgård
Tidsskriftet Læring og Medier (LOM) 9 (16), 2016
72016
Gameplay Corporeality: the corporeal-locomotive dimension in gameplay activity and experience
RT Nørgaard
Information and Media Studies, Department of Aesthetics and Communication …, 2012
62012
The corporeal-locomotive craftsman: Gaming in World of Warcraft
RT Nørgård
Journal of Gaming & Virtual Worlds 3 (3), 201-218, 2011
62011
Spaces of life: Transgressions in conceptualising the World Class University
S Arndt, SS Bengtsen, C Mika, RT Nørgård
World Class Universities, 251-267, 2020
52020
Sharing is caring
C Kohls, RT Nørgård, S Warburton
Proceedings of the 22nd European Conference on Pattern Languages of Programs …, 2017
52017
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