Jean-luc Lugrin
Cited by
Cited by
Madame bovary on the holodeck: immersive interactive storytelling
M Cavazza, JL Lugrin, D Pizzi, F Charles
Proceedings of the 15th ACM international conference on Multimedia, 651-660, 2007
Avatar realism and social interaction quality in virtual reality
D Roth, JL Lugrin, D Galakhov, A Hofmann, G Bente, ME Latoschik, ...
2016 IEEE Virtual Reality (VR), 277-278, 2016
Avatar anthropomorphism and illusion of body ownership in VR
JL Lugrin, J Latt, ME Latoschik
2015 IEEE Virtual Reality (VR), 229-230, 2015
Making sense of virtual environments: action representation, grounding and common sense
JL Lugrin, M Cavazza
Proceedings of the 12th international conference on Intelligent user …, 2007
Interactive storytelling with literary feelings
D Pizzi, F Charles, JL Lugrin, M Cavazza
International Conference on Affective Computing and Intelligent Interaction …, 2007
Breaking bad behaviors: A new tool for learning classroom management using virtual reality
JL Lugrin, ME Latoschik, M Habel, D Roth, C Seufert, S Grafe
Frontiers in ICT 3, 26, 2016
Anthropomorphism and Illusion of Virtual Body Ownership.
JL Lugrin, J Latt, ME Latoschik
ICAT-EGVE, 1-8, 2015
The CaveUT system: immersive entertainment based on a game engine
J Jacobson, M Le Renard, JL Lugrin, M Cavazza
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality
ME Latoschik, F Kern, JP Stauffert, A Bartl, M Botsch, JL Lugrin
IEEE transactions on visualization and computer graphics 25 (5), 2134-2144, 2019
Any “body” there? avatar visibility effects in a virtual reality game
JL Lugrin, M Ertl, P Krop, R Klüpfel, S Stierstorfer, B Weisz, M Rück, ...
2018 IEEE conference on virtual reality and 3D user interfaces (VR), 17-24, 2018
Alpha IVBO-construction of a scale to measure the illusion of virtual body ownership
D Roth, JL Lugrin, ME Latoschik, S Huber
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
A simplified inverse kinematic approach for embodied vr applications
D Roth, JL Lugrin, J Büser, G Bente, A Fuhrmann, ME Latoschik
2016 IEEE Virtual Reality (VR), 275-276, 2016
Immersive FPS games: user experience and performance
JL Lugrin, M Cavazza, F Charles, M Le Renard, J Freeman, J Lessiter
Proceedings of the 2013 ACM international workshop on immersive media …, 2013
FakeMi: A fake mirror system for avatar embodiment studies
ME Latoschik, JL Lugrin, D Roth
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
AI-based world behaviour for emergent narratives
JL Lugrin, M Cavazza
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
Avatar embodiment realism and virtual fitness training
JL Lugrin, M Landeck, ME Latoschik
2015 IEEE Virtual Reality (VR), 225-226, 2015
Exploring the usability of immersive interactive storytelling
JL Lugrin, M Cavazza, D Pizzi, T Vogt, E André
Proceedings of the 17th ACM symposium on virtual reality software and …, 2010
CaveUDK: a VR game engine middleware
JL Lugrin, F Charles, M Cavazza, M Le Renard, J Freeman, J Lessiter
Proceedings of the 18th ACM symposium on Virtual reality software and …, 2012
Influence of avatar realism on stressful situation in VR
JL Lugrin, M Wiedemann, D Bieberstein, ME Latoschik
2015 IEEE Virtual Reality (VR), 227-228, 2015
Automatic generation of game level solutions as storyboards
D Pizzi, JL Lugrin, A Whittaker, M Cavazza
IEEE Transactions on Computational Intelligence and AI in Games 2 (3), 149-161, 2010
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