Nicolas A. Barriga
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The gemini planet imager: integration and status
BA Macintosh, A Anthony, J Atwood, N Barriga, B Bauman, K Caputa, ...
Ground-based and Airborne Instrumentation for Astronomy IV 8446, 84461U, 2012
552012
Evaluating real-time strategy game states using convolutional neural networks
M Stanescu, NA Barriga, A Hess, M Buro
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2016
522016
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017
432017
Hierarchical adversarial search applied to real-time strategy games
M Stanescu, NA Barriga, M Buro
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
362014
Game Tree Search Based on Non-Deterministic Action Scripts in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
IEEE Transactions on Games 10 (1), 69-77, 2017
342017
Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games
NA Barriga, M Stanescu, M Buro
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
322015
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
302018
Using Lanchester attrition laws for combat prediction in StarCraft
MA Stanescu, N Barriga, M Buro
Eleventh artificial intelligence and interactive digital entertainment …, 2015
232015
Building placement optimization in real-time strategy games
NA Barriga, M Stanescu, M Buro
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
162014
Parallel UCT search on GPUs
NA Barriga, M Stanescu, M Buro
2014 IEEE Conference on Computational Intelligence and Games, 1-7, 2014
132014
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning
NA Barriga, M Stanescu, F Besoain, M Buro
IEEE Computational Intelligence Magazine 14 (3), 8-18, 2019
112019
A Short Introduction to Procedural Content Generation Algorithms for Videogames
NA Barriga
International Journal on Artificial Intelligence Tools 28 (2), 2019
112019
Introducing hierarchical adversarial search, a scalable search procedure for real-time strategy games
M Stanescu, NA Barriga, M Buro
ECAI 2014, 1099-1100, 2014
82014
First year of ALMA site software deployment: Where everything comes together
V González, M Mora, R Araya, D Arredondo, M Bartsch, P Burgos, J Ibsen, ...
Observatory Operations: Strategies, Processes, and Systems III 7737, 77371Z, 2010
72010
Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI
NA Barriga, M Stanescu, M Buro
Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017
62017
Software regression testing: practical experience at the alma test facility
B Lopez, R Araya, N Barriga, P Burgos, S Harrington, T Juerges, J Kern, ...
Proceedings of SPIE 7019, 70192X, 2008
62008
Combat Outcome Prediction for RTS Games
M Stanescu, NA Barriga, M Buro
Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017
5*2017
Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study
A Perez-Navarro, F Besoain, C Jaques Aviñó, JA Caylà, NA Barriga, ...
JMIR mHealth and uHealth 8 (3), 2020
42020
Exploring dynamic difficulty adjustment in videogames
GK Sepulveda, F Besoain, NA Barriga
2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering …, 2019
22019
Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile
NA Barriga, F Besoain
Computing in Science & Engineering, 2020
12020
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