Entering the education arcade H Jenkins, E Klopfer, K Squire, P Tan Computers in Entertainment (cie) 1 (1), 1-11, 2003 | 199 | 2003 |
From serious games to serious gaming H Jenkins, B Camper, A Chisholm, N Grigsby Serious Games, 470-490, 2009 | 74 | 2009 |
Visualizing relativity: the OpenRelativity project ZW Sherin, R Cheu, P Tan, G Kortemeyer American Journal of Physics 84 (5), 369-374, 2016 | 44 | 2016 |
You can’t bring that game to school! Designing Supercharged H Jenkins, K Squire, P Tan Design research, 244-252, 2004 | 41 | 2004 |
Iterative user and expert feedback in the design of an educational virtual reality biology game A Wang, M Thompson, D Roy, K Pan, J Perry, P Tan, R Eberhart, ... Interactive Learning Environments 30 (4), 677-694, 2022 | 32 | 2022 |
A Slower Speed of Light: Developing intuition about special relativity with games. G Kortemeyer, P Tan, S Schirra FDG 13, 400-402, 2013 | 25 | 2013 |
A pattern mining approach to study strategy balance in RTS games G Bosc, P Tan, JF Boulicaut, C Raissi, M Kaytoue IEEE Transactions on Computational Intelligence and AI in games 9 (2), 123-132, 2015 | 21 | 2015 |
Context mediation in the semantic web: Handling owl ontology and data disparity through context interchange P Tan, S Madnick, KL Tan International Workshop on Semantic Web and Databases, 140-154, 2004 | 20 | 2004 |
Seeing and experiencing relativity—A new tool for teaching? G Kortemeyer, J Fish, J Hacker, J Kienle, A Kobylarek, M Sigler, ... The Physics Teacher 51 (8), 460-461, 2013 | 19 | 2013 |
Influence of virtual reality on high school students' conceptions of cells MM Thompson, A Wang, C Uz Bilgin, M Anteneh, D Roy, P Tan, ... Springer-Verlag, 2020 | 18 | 2020 |
“I just don’t know where to begin”: designing to facilitate the educational use of commercial, off-the-shelf video games KEH Caldwell, S Osterweil, C Urbano, P Tan, R Eberhardt Serious Games and Edutainment Applications: Volume II, 625-648, 2017 | 18 | 2017 |
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games M Thompson, C Uz-Bilgin, MS Tutwiler, M Anteneh, JC Meija, A Wang, ... Information and Learning Sciences 122 (7/8), 442-463, 2021 | 13 | 2021 |
Between Theory and Practice: the GAMBIT experience C Fernández-Vara, N Grigsby, E Glinert, P Tan, H Jenkins The Video Game Theory Reader 2, 275-294, 2008 | 13 | 2008 |
“Einstein’s playground”: an interactive planetarium show on special relativity Z Sherin, P Tan, H Fairweather, G Kortemeyer The Physics Teacher 55 (9), 550-554, 2017 | 12 | 2017 |
The game studies practicum: applying situated learning to teach professional practices C Fernández-Vara, P Tan Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 25-32, 2008 | 12 | 2008 |
Iterative game design in education P Tan International Journal of Arts and Technology 3 (1), 118-123, 2010 | 9 | 2010 |
Tensions in Live-action Roleplaying Game Design: A Case Study with the MIT Assassins' Guild PB Tan Massachusetts Institute of Technology, Department of Comparative Media Studies, 2003 | 9 | 2003 |
Towards a process to integrate learning analytics and evidence-centered design for game-based assessment YJ Kim, JA Ruipérez-Valiente, T Philip, R Louisa, E Klopfer Companion proceedings of the 9th international learning analytics and …, 2019 | 7 | 2019 |
Mining balanced sequential patterns in RTS games 1 G Bosc, M Kaytoue, C Raïssi, JF Boulicaut, P Tan ECAI 2014-21st European Conference on Artificial Intelligence, 2014 | 5 | 2014 |
The Video Game Theory Reader 2 D Arsenault, MW Bell, B Camper, E Castronova, M Consalvo, R Cornell, ... Routledge, 2009 | 5 | 2009 |