Anna Schlomann
Anna Schlomann
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Who is still playing pokemon Go? a Web-based survey
P Rasche, A Schlomann, A Mertens
JMIR serious games 5 (2), e7, 2017
The use of mobile devices for physical activity tracking in older adults’ everyday life
A Seifert, A Schlomann, C Rietz, HR Schelling
Digital health 3, 2055207617740088, 2017
Use of Information and Communication Technology (ICT) devices among the oldest-old: loneliness, anomie, and autonomy
A Schlomann, A Seifert, S Zank, C Woopen, C Rietz
Innovation in aging 4 (2), igz050, 2020
Means of motivation or of stress? The use of fitness trackers for self-monitoring by older adults
A Schlomann, K von Storch, P Rasche, C Rietz
HeilberufeScience 7 (3), 111-116, 2016
A case study on older adults' long-term use of an activity tracker.
A Schlomann
Gerontechnology, 2017
Designing and using digital mental health interventions for older adults: being aware of digital inequality
A Seifert, DA Reinwand, A Schlomann
Frontiers in psychiatry 10, 568, 2019
Digitale Selbstbestimmung
M Mertz, M Jannes, A Schlomann, E Manderscheid, C Rietz, C Woopen
Universität zu Köln, 2016
Measuring attitudes towards the dying process: A systematic review of tools
B Groebe, J Strupp, Y Eisenmann, H Schmidt, A Schlomann, C Rietz, ...
Palliative medicine 32 (4), 815-837, 2018
Assistive technology and mobile ICT usage among oldest-old cohorts: comparison of the oldest-old in private homes and in long-term care facilities
A Schlomann, A Seifert, S Zank, C Rietz
Research on aging 42 (5-6), 163-173, 2020
Who is still playing Pokemon Go? A web-based survey. JMIR Serious Games 5 (2): e7
P Rasche, A Schlomann, A Mertens
Augmented reality games for health promotion in old age
A Schlomann, P Rasche, A Seifert, K Schäfer, M Wille, C Bröhl, S Theis, ...
Augmented reality games II, 159-177, 2019
Relevance of Activity Tracking With Mobile Devices in the Relationship Between Physical Activity Levels and Satisfaction With Physical Fitness in Older Adults: Representative …
A Schlomann, A Seifert, C Rietz
JMIR aging 2 (1), e12303, 2019
Pokémon Go–an Empirical User Experience Study
P Rasche, A Schlomann, K Schäfer, M Wille, C Bröhl, S Theis, A Mertens
International Conference on Applied Human Factors and Ergonomics, 179-185, 2017
Erhebung von Daten in der älteren Bevölkerung
A Schlomann, C Rietz
Alternsforschung, 659-682, 2019
Wearables zur Unterstützung des Selbstmanagements von älteren Menschen mit chronischen Erkrankungen
K von Storch, A Schlomann, C Rietz, MC Polidori, C Woopen
Zeitschrift für Gerontologie und Geriatrie 51 (7), 791-798, 2018
Same but Different: A Comparison of Players’ Perceptions and Motivational Factors in Two Commercially Available AR Games
A Schlomann, P Rasche
The Computer Games Journal 9 (4), 383-399, 2020
Berlin Inventory of Caregiver Stress—Dementia (BICS-D)
A Schlomann, C Schacke, B Leipold, S Zank
The Gerontologist, 2020
Wearables to support self-management of older adults with chronic diseases: A qualitative study from the perspectives of patients and physicians
K von Storch, A Schlomann, C Rietz, MC Polidori, C Woopen
Zeitschrift fur Gerontologie und Geriatrie 51 (7), 791-798, 2017
The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges
A Seifert, A Schlomann
Frontiers in Virtual Reality 2, 51, 2021
Potential and pitfalls of digital voice assistants in older adults with and without intellectual disabilities: Relevance of participatory design elements and ecologically valid …
A Schlomann, HW Wahl, P Zentel, V Heyl, L Knapp, CS Opfermann, ...
Frontiers in Psychology 12, 2522, 2021
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