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Greis Francy M. Silva-Calpa
Greis Francy M. Silva-Calpa
Department of Informatics, Pontificia Universidade Católica do Rio de Janeiro (PUC-Rio)
Verified email at inf.puc-rio.br
Title
Cited by
Cited by
Year
PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism
GFM Silva, A Raposo, M Suplino
Procedia Computer Science 27, 84-93, 2014
522014
Exploring collaboration patterns in a multitouch game to encourage social interaction and collaboration among users with autism spectrum disorder
GF Mireya Silva, A Raposo, M Suplino
Computer Supported Cooperative Work (CSCW) 24, 149-175, 2015
482015
Real-time data analysis in health monitoring systems: A comprehensive systematic literature review
AI Paganelli, AG Mondéjar, AC da Silva, G Silva-Calpa, MF Teixeira, ...
Journal of Biomedical Informatics 127, 104009, 2022
202022
CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder
GFM Silva-Calpa, AB Raposo, M Suplino
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
192018
ComFiM: Um Jogo Colaborativo para Estimular a Comunicação de Crianças com Autismo
PC Ribeiro, P Braz, GFM Silva, A Raposo
Proceedings of the X Brazilian Symposium in Collaborative Systems, 72-79, 2013
152013
Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo
GFM Silva, LC de Castro Salgado, AB Raposo
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing …, 2013
152013
Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality Environments
AC da Silva, CA Sierra-Franco, GFM Silva-Calpa, F Carvalho, AB Raposo
2020 22nd Symposium on Virtual and Augmented Reality (SVR), 39-46, 2020
92020
BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder
AG Mondéjar, GFM Silva-Calpa, AB Raposo, DC Mograbi
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
92019
Enabling Autonomous Medical Image Data Annotation: A human-in-the-loop Reinforcement Learning Approach
LC da Cruz, CA Sierra-Franco, GFM Silva-Calpa, AB Raposo
2021 16th Conference on Computer Science and Intelligence Systems (FedCSIS …, 2021
82021
End-user adaptable technologies for rehabilitation: a systematic literature review
JM Palomares-Pecho, GFM Silva-Calpa, AB Raposo
Universal Access in the Information Society 20 (2), 299-319, 2021
82021
A Self-adaptive Serious Game for Eye-Hand Coordination Training
L Cardia da Cruz, CA Sierra-Franco, GFM Silva-Calpa, ...
International Conference on Human-Computer Interaction, 385-397, 2020
62020
Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism
GFM Silva, A Raposo, M Suplino
Proceedings of the XV International Conference on Human Computer Interaction …, 2014
62014
Identificando requerimientos para el diseño de un aplicativo móvil de Realidad Aumentada para el aprendizaje del patrimonio histórico regional
LM Zambrano, GFM Silva-Calpa, JL Romo
Anais do XXXII Simpósio Brasileiro de Informática na Educaçao, 12-23, 2021
52021
Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review
GFM Silva-Calpa, AB Raposo, FR Ortega
International Journal of Human–Computer Interaction 37 (1), 15-35, 2021
52021
Identifying Awareness Requirements in Face-to-Face Collaborative Applications for Users with Autism Spectrum Disorders
GFM Silva, AB Raposo
Anais Principais do XIII Simpósio Brasileiro de Sistemas Colaborativos, 61-75, 2016
52016
PAR (Peço, Ajudo, Recebo): Um jogo colaborativo em mesa multi-toque para apoiar a interação social de usuários com autismo
GFMS Calpa
PUC-Rio, 2012
52012
An m-Health Application for Remote Monitoring of People with Bipolar Disorder through Digital Phenotyping and Smartphone Dependency
AG Mondéjar, GFM Silva-Calpa, AB Raposo, DC Mograbi
2020 IEEE 33rd International Symposium on Computer-Based Medical Systems …, 2020
32020
Objeto virtual de aprendizaje para la concientización frente a los fenómenos naturales o antrópicos que se suscitan en el Departamento de Nariño
G Silva, C Guzmán
UNIVERSIDAD DE NARIÑO, 2009
32009
Memorabilia: aplicativo de realidade aumentada para suporte a pessoas com transtornos neurocognitivos
A de Mello Alves, G Silva-Calpa, AB Raposo
Anais Estendidos do XXII Simpósio de Realidade Virtual e Aumentada, 49-53, 2020
22020
End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning Approach
JM Palomares-Pecho, GFM Silva-Calpa, CA Sierra-Franco, ...
International Conference on Human-Computer Interaction, 335-348, 2020
22020
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