|Exploring the relationship between video game expertise and fluid intelligence|
AV Kokkinakis, PI Cowling, A Drachen, AR Wade
PloS one 12 (11), e0186621, 2017
|What's in a name? Ages and names predict the valence of social interactions in a massive online game|
AV Kokkinakis, J Lin, D Pavlas, AR Wade
Computers in Human behavior 55, 605-613, 2016
|Temporal and spatial localization of prediction-error signals in the visual brain|
P Johnston, J Robinson, A Kokkinakis, S Ridgeway, M Simpson, ...
Biological psychology 125, 45-57, 2017
|Dax: Data-driven audience experiences in esports|
AV Kokkinakis, S Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, ...
ACM International Conference on Interactive Media Experiences, 94-105, 2020
|Predicting skill learning in a large, longitudinal moba dataset|
M Aung, V Bonometti, A Drachen, P Cowling, AV Kokkinakis, C Yoder, ...
2018 IEEE conference on computational intelligence and games (CIG), 1-7, 2018
|MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses|
MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ...
Journal of Neuroscience 35 (45), 15088-15096, 2015
|Wait, but why?: assessing behavior explanation strategies for real-time strategy games|
J Robertson, AV Kokkinakis, J Hook, B Kirman, F Block, MF Ursu, S Patra, ...
26th International Conference on Intelligent User Interfaces, 32-42, 2021
|WARDS: Modelling the Worth of Vision in MOBA’s|
A Pedrassoli Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...
Intelligent Computing: Proceedings of the 2020 Computing Conference, Volume …, 2020
|Performance index: A new way to compare players|
S Demediuk, A Kokkinakis, MS Patra, J Robertson, B Kirman, A Coates, ...
2021 MIT Sloan Sports Analytics Conference. IEEE, 2021
|Metagaming and metagames in Esports|
A Kokkinakis, P York, M Patra, J Robertson, B Kirman, A Coates, ...
International Journal of Esports, 2021
|What Are You Looking At? Team Fight Prediction Through Player Camera|
M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ...
2021 IEEE Conference on Games (CoG), 1-8, 2021
|Less is More:: Analysing Communication in Teams of Strangers|
E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen
Proceedings of HICSS 54, 2021
|Automatic Generation of Text for Match Recaps using ESport Caster Commentaries|
O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, ...
Computer Science and Information Technology 12 (2), 117-131, 2020
|Predicting skill learning outcomes in a large, longitudinal MOBA dataset|
MT Aung, V Bonometti, A Drachen, PI Cowling, AV Kokkinakis, C Yoder, ...
Proceedings of the IEEE Computational Intelligence in Games, 2018
|Echo Suite of Software (Showcase Brochure)|
FO Block, M Ursu, JD Hook, B Kirman, A Drachen, SP Demediuk, ...
|WARDS: Modelling the Worth of Vision in MOBAs: This paper quantifies the previous unseen and unmeasured value of wards, which is a unit that provides information that was …|
AP Chitayat, A Kokkinakis, S Patra, SP Demediuk, J Robertson, ...
Computing Conference 2020-Computer Science Conference, 2020
|Videogame Correlates of Real Life Traits and Characteristics.|
University of York, 2018
|Why video games could be the new IQ tests|
PI Cowling, A Drachen, A Kokkinakis
|Time to Die 2: Improved In-Game Death Prediction in Dota|
C Ringer, S Missaoui, V Hodge, A Pedrassoli Chitayat, A Kokkinakis, ...
Available at SSRN 4295831, 0
|Age and Performance in League of Legends|